Summary
Hi, at this point I had no problem with converting Static 3D models, but for my last asset I had an error converting to GLTF, GLB, USDZ
For information : The main difference between the others who did well converted is that the 3D who did the error is a skeletal mesh with an animation and 2 uvmap.
What type of bug are you experiencing?
UI/Tools
URL where the bug was encountered
https://www.fab.com/portal/listings/
Steps to Reproduce
What I did (multiple times) :
- Went to the GLTF, GLB, USDZ section
- Selected the FBX source file
- Confirmed the selection
- Edited the 3D setting (adjust the materials)
At this point my 3D is well previewed (animation, material,…) - When I clicked « Convert Files » it began the conversion
- And : “An error occured”
Expected Result
Fab convert 3D to GLTF, GLB and USDZ
Observed Result
“An error occured” message
Platform
Chrome 129 (arm64)
Operating System
macOS Sequoia 15.0
Additional Notes
I don’t think the problem comes from the source .fbx because it is well previewed by the fab 3D viewer. Thanks for your support