Error when compiling brand new cloned project : 'uintptr_tx': undeclared identifier

Hi,

I just cloned the git project on my machine and tried to compile the Development Editor Win64 and I see this errors:

45>E:\git\UnrealEngine\Engine\Source\ThirdParty\mimalloc\include\mimalloc-atomic.h(176): error C2065: ‘uintptr_tx’: undeclared identifier
45>E:\git\UnrealEngine\Engine\Source\ThirdParty\mimalloc\include\mimalloc-atomic.h(177): error C2065: ‘x’: undeclared identifier

From what I see, those files haven’t change a long time, so I guess the issue is some environment setup, but I have to clue what it is.
Any suggestions?

There are other errors like this:

45>E:\git\UnrealEngine\Engine\Source\ThirdParty\mimalloc\src\segment-cache.c(248): error C2065: ‘mi_segment_map’: undeclared identifier
45>E:\git\UnrealEngine\Engine\Source\ThirdParty\mimalloc\src\segment-cache.c(248): error C2109: subscript requires array or pointer type
45>E:\git\UnrealEngine\Engine\Source\ThirdParty\mimalloc\src\segment-cache.c(248): error C2198: ‘mi_atomic_load_explicit’: too few arguments for call

But I guess they are side-effects of the first one.

I do am using VS 2019, and I ran the Setup.bat and GenerateProject.bat without any errors or warning either.

Thanks in advance for any help.

Do you happen to fix this