On our artist’s machine we don’t have Visual Studio (or any C++ compiler) installed, as it’s not needed for blueprint-only projects. The artist can make a standalone build just fine, but if we disable(!) any plugin then the build fails with the following error message:
UATHelper: Packaging (Windows): ERROR: [..].uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see [..]\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.1\Log.txt for full exception trace)
PackagingResults: Error: [..].uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
This is on UE5.1, blueprint-only project. Builds fine with standard plugins. Does not build when disabling any one standard plugin.
My questions are:
- Is this normal?
- Why would disabling plugins require a C++ compiler to make a build?
- Is there a workaround that doesn’t involve installing a C++ compiler?
- Same questions for enabling additional plugins that ship with precompiled DLLs.