Hey
I am getting this weird error when I attach a weapon blueprint to my default inventory classes. PostIntializeComponents() should call SpawnDefaultInvetory() which will spawn the new weapon based on its class.
The same setup can be found in the ShooterGame.
These are the errors i am getting:
SwordWeapon_C /Game/Maps/UEDPIEExample_Map.TheWorld:PersistentLevel.SwordWeapon_C_0 failed to route PostInitializeComponents. Please call Super::PostInitializeComponents() in your ::PostInitializeComponents() function.
Address = 0xfd30940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xeb6e765b (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0xeb602484 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0xe6e1afc0 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe6e1cd53 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe760cc36 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
AAORCharacter::SpawnDefaultInventory() 0xe0c54e5d + 201 bytes [File=e:\udk\rocket projects\aor\source\aor\private\aorcharacter.cpp:151] [in E:\UDK\Rocket Projects\AOR\Binaries\Win64\RocketEditor-AOR-9386.dll]
AAORCharacter::PostInitializeComponents() 0xe0c5154a + 19 bytes [File=e:\udk\rocket projects\aor\source\aor\private\aorcharacter.cpp:55] [in E:\UDK\Rocket Projects\AOR\Binaries\Win64\RocketEditor-AOR-9386.dll]
Address = 0xe6e1aefd (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe6e1cd53 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe760cc36 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe74f7f27 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe74f5082 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe74f85df (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe74f88c8 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe74ecced (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe760d220 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe76a1f8a (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe9061749 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xe9079db4 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xe8e9124c (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xe9197549 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0x3fd26093 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd1cb8c (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd1cbfa (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd2772b (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3fd283c3 (filename not found) [in E:\UDK\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x7725652d (filename not found) [in C:\Windows\system32\KERNEL32.dll]
Address = 0x7748c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7748c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]