When i try add new class i get error
Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/CyberKatana/Documents/Work/Royale/RoyaleShooter.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
LogHotReload: Recompiling module RoyaleShooter...
LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling RoyaleShooter...
Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe RoyaleShooter -ModuleWithSuffix RoyaleShooter 6251 Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink "C:/Users/CyberKatana/Documents/Work/Royale/RoyaleShooter.uproject" -2015]
Creating makefile for hot reloading RoyaleShooter (no existing makefile)
Compiling game modules for hot reload
Performing full C++ include scan (no include cache file)
Parsing headers for RoyaleShooterEditor
Running UnrealHeaderTool "C:\Users\CyberKatana\Documents\Work\Royale\RoyaleShooter.uproject" "C:\Users\CyberKatana\Documents\Work\Royale\Intermediate\Build\Win64\RoyaleShooterEditor\Development\RoyaleShooterEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed -FailIfGeneratedCodeChanges
ERROR: 'C:/Users/CyberKatana/Documents/Work/Royale/Intermediate/Build/Win64/UE4Editor/Inc/RoyaleShooter/MyBlueprintFunctionLibrary.generated.h': Changes to generated code are not allowed - conflicts written to 'C:/Users/CyberKatana/Documents/Work/Royale/Intermediate/Build/Win64/UE4Editor/Inc/RoyaleShooter/MyBlueprintFunctionLibrary.generated.h.conflict'
Error: Failed to generate code for RoyaleShooterEditor - error code: OtherCompilationError (5)
UnrealHeaderTool failed for target 'RoyaleShooterEditor' (platform: Win64, module info: C:\Users\CyberKatana\Documents\Work\Royale\Intermediate\Build\Win64\RoyaleShooterEditor\Development\RoyaleShooterEditor.uhtmanifest).
CompilerResultsLog: New page: Compilation - Aug 8, 2016, 1:32:55 AM
CompilerResultsLog: Info Creating makefile for hot reloading RoyaleShooter (no existing makefile)
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Performing full C++ include scan (no include cache file)
CompilerResultsLog: Info Parsing headers for RoyaleShooterEditor
CompilerResultsLog: Info Running UnrealHeaderTool "C:\Users\CyberKatana\Documents\Work\Royale\RoyaleShooter.uproject" "C:\Users\CyberKatana\Documents\Work\Royale\Intermediate\Build\Win64\RoyaleShooterEditor\Development\RoyaleShooterEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed -F
ailIfGeneratedCodeChanges
CompilerResultsLog: Info ERROR: 'C:/Users/CyberKatana/Documents/Work/Royale/Intermediate/Build/Win64/UE4Editor/Inc/RoyaleShooter/MyBlueprintFunctionLibrary.generated.h': Changes to generated code are not allowed - conflicts written to 'C:/Users/CyberKatana/Documents/Work/Royale/Intermediate/Build/Win64/UE4Editor/Inc/RoyaleShooter/MyBlueprintFunctionLibrary.g
enerated.h.conflict'
CompilerResultsLog:Error: Error Error: Failed to generate code for RoyaleShooterEditor - error code: OtherCompilationError (5)
CompilerResultsLog: Info UnrealHeaderTool failed for target 'RoyaleShooterEditor' (platform: Win64, module info: C:\Users\CyberKatana\Documents\Work\Royale\Intermediate\Build\Win64\RoyaleShooterEditor\Development\RoyaleShooterEditor.uhtmanifest).
LogMainFrame: MainFrame: Module compiling took 6.462 seconds
After that i deleted folders: Binaries, Intermediate, Saved.
And removed files of new class .h/.cpp from Source
Then RMB->Generate VS project files.
At last i run editor and tried again add new class and got same log
What im doing wrong?