I have several actors with static mesh components placed in my world.
When I call SetMaterial() on these actors via Unrealscript i get these two error warning logging:
[0032.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0032.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
Does anyone know why this is firing, and what it may mean? Seems strange that a material is somehow causing physics errors. I’ve not noticed any actual issues occur when I make this call though.
Update: It appears this only happens when the material I’m applying has a physical material associated with it.