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ERROR: Visual Studio 2017 must be installed in order to build this target.

Hi,
I try to package a plugin but I get the “ERROR: Visual Studio 2017 must be installed in order to build this target.” even if I have visual studio 2019 installed.
I don’t understand why I keep getting this error.

this is the log



[2020.12.09-13.16.46:628][465]UATHelper: Package Plugin Task (Windows): Running AutomationTool...
[2020.12.09-13.16.48:546][488]UATHelper: Package Plugin Task (Windows): Parsing command line: BuildPlugin -Plugin="F:/Unreal Projects/plugin_Creator/Plugins/LaserDistanceMeasurement/LaserDistanceMeasurement.uplugin" -Package="F:/Unreal Projects/plugin_Creator/packaged/LDMT/LaserDistanceMeasurement" -CreateSubFolder
[2020.12.09-13.16.50:993][514]LogSlate: Took 0.024045 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2020.12.09-13.16.52:871][534]UATHelper: Package Plugin Task (Windows): Copying 82 file(s) using max 64 thread(s)
[2020.12.09-13.17.01:243][663]UATHelper: Package Plugin Task (Windows): Reading plugin from F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\LaserDistanceMeasurement.uplugin...
[2020.12.09-13.17.01:848][669]UATHelper: Package Plugin Task (Windows): Building plugin for host platforms: Win64
[2020.12.09-13.17.01:948][670]UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\LaserDistanceMeasurement.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml" -nohotreload -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Editor-Win64-Development.txt"
[2020.12.09-13.17.15:698][812]UATHelper: Package Plugin Task (Windows): Using ULIS3 DLL: C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\Marketplace\Iliad\Binaries\Win64\ULIS3.dll
[2020.12.09-13.19.12:320][879]UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Editor
[2020.12.09-13.19.12:320][879]UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool "F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" "F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UHT-UE4Editor-Win64-Development.txt" -installed
[2020.12.09-13.19.26:747][922]UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Editor in 14,3404315 seconds
[2020.12.09-13.19.28:092][926]UATHelper: Package Plugin Task (Windows): Writing manifest to F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
[2020.12.09-13.19.28:427][927]UATHelper: Package Plugin Task (Windows): Building UE4Editor...
[2020.12.09-13.19.28:427][927]UATHelper: Package Plugin Task (Windows): Using Visual Studio 2019 14.26.28806 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[2020.12.09-13.19.28:427][927]UATHelper: Package Plugin Task (Windows): Building 7 actions with 4 processes...
[2020.12.09-13.19.29:093][929]UATHelper: Package Plugin Task (Windows): [1/7] Default.rc2
[2020.12.09-13.20.32:362][117]UATHelper: Package Plugin Task (Windows): [2/7] SharedPCH.Engine.ShadowErrors.cpp
[2020.12.09-13.27.35:959][294]UATHelper: Package Plugin Task (Windows): [3/7] Module.LaserDistanceMeasurement.gen.cpp
[2020.12.09-13.27.36:406][298]UATHelper: Package Plugin Task (Windows): [4/7] Module.LaserDistanceMeasurement.cpp
[2020.12.09-13.27.37:398][308]UATHelper: Package Plugin Task (Windows): [5/7] UE4Editor-LaserDistanceMeasurement.lib
[2020.12.09-13.27.37:401][308]UATHelper: Package Plugin Task (Windows): Cr?ation de la biblioth?que F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\Intermediate\Build\Win64\UE4Editor\Development\LaserDistanceMeasurement\UE4Editor-LaserDistanceMeasurement.lib et de l'objet F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\Intermediate\Build\Win64\UE4Editor\Development\LaserDistanceMeasurement\UE4Editor-LaserDistanceMeasurement.exp
[2020.12.09-13.27.40:452][339]UATHelper: Package Plugin Task (Windows): [6/7] UE4Editor-LaserDistanceMeasurement.dll
[2020.12.09-13.27.40:459][339]UATHelper: Package Plugin Task (Windows): Cr?ation de la biblioth?que F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\Intermediate\Build\Win64\UE4Editor\Development\LaserDistanceMeasurement\UE4Editor-LaserDistanceMeasurement.suppressed.lib et de l'objet F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\Intermediate\Build\Win64\UE4Editor\Development\LaserDistanceMeasurement\UE4Editor-LaserDistanceMeasurement.suppressed.exp
[2020.12.09-13.27.48:887][426]UATHelper: Package Plugin Task (Windows): [7/7] UE4Editor.target
[2020.12.09-13.27.48:903][426]UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 500,55 seconds
[2020.12.09-13.27.49:333][431]UATHelper: Package Plugin Task (Windows): Total execution time: 646,27 seconds
[2020.12.09-13.27.49:644][434]UATHelper: Package Plugin Task (Windows): Took 647,6912957s to run UnrealBuildTool.exe, ExitCode=0
[2020.12.09-13.27.49:658][434]UATHelper: Package Plugin Task (Windows): Building plugin for target platforms: Android, Win64, Win32
[2020.12.09-13.27.49:670][434]UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -Project="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\LaserDistanceMeasurement.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Game-Android-Development.xml" -nohotreload -architectures=armv7+arm64 -2017 -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Android-Development.txt"
[2020.12.09-13.27.56:393][502]UATHelper: Package Plugin Task (Windows): PLATFORM_ANDROID_NDK_VERSION = 210400
[2020.12.09-13.27.56:394][502]UATHelper: Package Plugin Task (Windows): NDK toolchain: r21d, NDK version: 24, GccVersion: 4.9, ClangVersion: 9.0.8
[2020.12.09-13.27.58:345][521]UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Game
[2020.12.09-13.27.58:539][523]UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool "F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" "F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UHT-UE4Game-Android-Development.txt" -installed
[2020.12.09-13.29.06:809][228]UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Game in 68,27175 seconds
[2020.12.09-13.29.07:527][235]UATHelper: Package Plugin Task (Windows): Compiling Native 32-bit code with NDK API 'android-24'
[2020.12.09-13.29.07:527][235]UATHelper: Package Plugin Task (Windows): Compiling Native 64-bit code with NDK API 'android-24'
[2020.12.09-13.29.13:887][301]UATHelper: Package Plugin Task (Windows): Writing manifest to F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Game-Android-Development.xml
[2020.12.09-13.29.14:183][304]UATHelper: Package Plugin Task (Windows): Building UE4Game...
[2020.12.09-13.29.14:219][304]UATHelper: Package Plugin Task (Windows): Building 4 actions with 4 processes...
[2020.12.09-13.31.11:886][454]UATHelper: Package Plugin Task (Windows): [1/4] Module.LaserDistanceMeasurement.gen.cpp [arm64]
[2020.12.09-13.31.11:966][455]UATHelper: Package Plugin Task (Windows): [2/4] Module.LaserDistanceMeasurement.gen.cpp [armv7]
[2020.12.09-13.31.16:560][500]UATHelper: Package Plugin Task (Windows): [3/4] Module.LaserDistanceMeasurement.cpp [armv7]
[2020.12.09-13.31.17:130][506]UATHelper: Package Plugin Task (Windows): [4/4] Module.LaserDistanceMeasurement.cpp [arm64]
[2020.12.09-13.31.17:132][506]UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 122,93 seconds
[2020.12.09-13.31.17:323][508]UATHelper: Package Plugin Task (Windows): Total execution time: 207,44 seconds
[2020.12.09-13.31.17:557][510]UATHelper: Package Plugin Task (Windows): Took 207,8879058s to run UnrealBuildTool.exe, ExitCode=0
[2020.12.09-13.31.17:560][510]UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -Project="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\LaserDistanceMeasurement.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Game-Android-Shipping.xml" -nohotreload -architectures=armv7+arm64 -2017 -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Android-Shipping.txt"
[2020.12.09-13.31.24:809][582]UATHelper: Package Plugin Task (Windows): PLATFORM_ANDROID_NDK_VERSION = 210400
[2020.12.09-13.31.24:809][582]UATHelper: Package Plugin Task (Windows): NDK toolchain: r21d, NDK version: 24, GccVersion: 4.9, ClangVersion: 9.0.8
[2020.12.09-13.31.25:026][584]UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Game
[2020.12.09-13.31.25:197][586]UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool "F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" "F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Intermediate\Build\Android\UE4Game\Shipping\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UHT-UE4Game-Android-Shipping.txt" -installed
[2020.12.09-13.31.41:262][759]UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Game in 16,0647767 seconds
[2020.12.09-13.31.41:801][765]UATHelper: Package Plugin Task (Windows): Compiling Native 32-bit code with NDK API 'android-24'
[2020.12.09-13.31.41:802][765]UATHelper: Package Plugin Task (Windows): Compiling Native 64-bit code with NDK API 'android-24'
[2020.12.09-13.31.45:323][807]UATHelper: Package Plugin Task (Windows): Writing manifest to F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Game-Android-Shipping.xml
[2020.12.09-13.31.45:679][811]UATHelper: Package Plugin Task (Windows): Building UE4Game...
[2020.12.09-13.31.45:773][812]UATHelper: Package Plugin Task (Windows): Building 4 actions with 4 processes...
[2020.12.09-13.32.51:888][574]UATHelper: Package Plugin Task (Windows): [1/4] Module.LaserDistanceMeasurement.gen.cpp [armv7]
[2020.12.09-13.32.54:292][602]UATHelper: Package Plugin Task (Windows): [2/4] Module.LaserDistanceMeasurement.cpp [armv7]
[2020.12.09-13.32.54:739][607]UATHelper: Package Plugin Task (Windows): [3/4] Module.LaserDistanceMeasurement.gen.cpp [arm64]
[2020.12.09-13.32.56:655][630]UATHelper: Package Plugin Task (Windows): [4/4] Module.LaserDistanceMeasurement.cpp [arm64]
[2020.12.09-13.32.56:655][630]UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 70,91 seconds
[2020.12.09-13.32.56:665][630]UATHelper: Package Plugin Task (Windows): Total execution time: 98,74 seconds
[2020.12.09-13.32.56:817][632]UATHelper: Package Plugin Task (Windows): Took 99,2565837s to run UnrealBuildTool.exe, ExitCode=0
[2020.12.09-13.32.56:820][632]UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -Project="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Plugins\LaserDistanceMeasurement\LaserDistanceMeasurement.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Projects\plugin_Creator\packaged\LDMT\LaserDistanceMeasurement\HostProject\Saved\Manifest-UE4Game-Win64-Development.xml" -nohotreload -2017 -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Win64-Development.txt"
[2020.12.09-13.33.00:167][671]UATHelper: Package Plugin Task (Windows): ERROR: Visual Studio 2017 must be installed in order to build this target.
[2020.12.09-13.33.00:350][673]UATHelper: Package Plugin Task (Windows): Took 3,5299458s to run UnrealBuildTool.exe, ExitCode=6
[2020.12.09-13.33.00:361][673]UATHelper: Package Plugin Task (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Win64-Development.txt)
[2020.12.09-13.33.00:504][675]UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=6 (6)
[2020.12.09-13.33.00:736][678]UATHelper: Package Plugin Task (Windows): BUILD FAILED


1 Like

I am still stuck.
I can package the project for win64 but I can’t package the plugin.

I tried different things nothing worked :
1- create a new empty project with an empty plugin.
2- specify visual studio 2019 in editor preferences -> source code.
3- add WindowsPlatform.Compiler = WindowsCompiler.VisualStudio2019; to plugin_Creator.Target.cs
4- install msvc build tools for arm, arm64, and x86/ x64.
5- setup android studio and download ndk r21
6- set ndk and android paths in PATH.
7- Modify buildConfiguration.xml :


<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<WindowsPlatform>
<CompilerVersion>14.26.28806</CompilerVersion>
<Compiler>VisualStudio2019</Compiler>
</WindowsPlatform>
<VCProjectFileGenerator>
<Version>VisualStudio2019</Version>
</VCProjectFileGenerator>
</Configuration>


but I still get this error. Here is the Log.
Does anyone have an idea on how to solve this error?
Thank you.



UATHelper: Package Plugin Task (Windows): Running AutomationTool...
UATHelper: Package Plugin Task (Windows): Parsing command line: BuildPlugin -Plugin="F:/Unreal Projects/plugin_create/Plugins/DMT/DMT.uplugin" -Package="F:/Unreal Projects/plugins/DMT" -CreateSubFolder
UATHelper: Package Plugin Task (Windows): Copying 21 file(s) using max 64 thread(s)
UATHelper: Package Plugin Task (Windows): Reading plugin from F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\DMT.uplugin...
UATHelper: Package Plugin Task (Windows): Building plugin for host platforms: Win64
UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project="F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\DMT.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Project
s\plugins\DMT\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml" -nohotreload -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Editor-Win64-Development.txt"
UATHelper: Package Plugin Task (Windows): Using ULIS3 DLL: C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\Marketplace\Iliad\Binaries\Win64\ULIS3.dll
UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Editor
UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool "F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" "F:\Unreal Projects\plugins\DMT\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\User
s\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UHT-UE4Editor-Win64-Development.txt" -installed
UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Editor in 18,0659113 seconds
UATHelper: Package Plugin Task (Windows): Writing manifest to F:\Unreal Projects\plugins\DMT\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
UATHelper: Package Plugin Task (Windows): Building UE4Editor...
UATHelper: Package Plugin Task (Windows): Using Visual Studio 2019 14.26.28806 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Package Plugin Task (Windows): Building 6 actions with 4 processes...
UATHelper: Package Plugin Task (Windows): [1/6] Default.rc2
UATHelper: Package Plugin Task (Windows): [2/6] SharedPCH.Engine.ShadowErrors.cpp
UATHelper: Package Plugin Task (Windows): [3/6] DMT.cpp
UATHelper: Package Plugin Task (Windows): [4/6] UE4Editor-DMT.lib
UATHelper: Package Plugin Task (Windows): Cr?ation de la biblioth?que F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\Intermediate\Build\Win64\UE4Editor\Development\DMT\UE4Editor-DMT.lib et de l'objet F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\Intermediate\Build\Win64\UE4Editor\Development\DMT\UE4Editor-DMT.exp
UATHelper: Package Plugin Task (Windows): [5/6] UE4Editor-DMT.dll
UATHelper: Package Plugin Task (Windows): Cr?ation de la biblioth?que F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\Intermediate\Build\Win64\UE4Editor\Development\DMT\UE4Editor-DMT.suppressed.lib et de l'objet F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\Intermediate\Build\Win64\UE4Editor\Development\DMT\UE4Editor-DMT.suppressed.exp
UATHelper: Package Plugin Task (Windows): [6/6] UE4Editor.target
UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 215,98 seconds
UATHelper: Package Plugin Task (Windows): Total execution time: 316,29 seconds
UATHelper: Package Plugin Task (Windows): Took 316,8188103s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Package Plugin Task (Windows): Building plugin for target platforms: Android, Win64, Win32
UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -Project="F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\DMT.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Project
s\plugins\DMT\HostProject\Saved\Manifest-UE4Game-Android-Development.xml" -nohotreload -architectures=armv7+arm64 -2017 -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Android-Development.txt"
UATHelper: Package Plugin Task (Windows): PLATFORM_ANDROID_NDK_VERSION = 210400
UATHelper: Package Plugin Task (Windows): NDK toolchain: r21d, NDK version: 24, GccVersion: 4.9, ClangVersion: 9.0.8
UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Game
UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool "F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" "F:\Unreal Projects\plugins\DMT\HostProject\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\
Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UHT-UE4Game-Android-Development.txt" -installed
UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Game in 26,4919264 seconds
UATHelper: Package Plugin Task (Windows): Compiling Native 32-bit code with NDK API 'android-24'
UATHelper: Package Plugin Task (Windows): Compiling Native 64-bit code with NDK API 'android-24'
UATHelper: Package Plugin Task (Windows): Writing manifest to F:\Unreal Projects\plugins\DMT\HostProject\Saved\Manifest-UE4Game-Android-Development.xml
UATHelper: Package Plugin Task (Windows): Building UE4Game...
UATHelper: Package Plugin Task (Windows): Building 2 actions with 4 processes...
UATHelper: Package Plugin Task (Windows): [1/2] DMT.cpp [armv7]
UATHelper: Package Plugin Task (Windows): [2/2] DMT.cpp [arm64]
UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 5,11 seconds
UATHelper: Package Plugin Task (Windows): Total execution time: 38,58 seconds
UATHelper: Package Plugin Task (Windows): Took 38,7384108s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -Project="F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\DMT.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Projects\p
lugins\DMT\HostProject\Saved\Manifest-UE4Game-Android-Shipping.xml" -nohotreload -architectures=armv7+arm64 -2017 -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Android-Shipping.txt"
UATHelper: Package Plugin Task (Windows): PLATFORM_ANDROID_NDK_VERSION = 210400
UATHelper: Package Plugin Task (Windows): NDK toolchain: r21d, NDK version: 24, GccVersion: 4.9, ClangVersion: 9.0.8
UATHelper: Package Plugin Task (Windows): Parsing headers for UE4Game
UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool "F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" "F:\Unreal Projects\plugins\DMT\HostProject\Intermediate\Build\Android\UE4Game\Shipping\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Bil
al\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UHT-UE4Game-Android-Shipping.txt" -installed
UATHelper: Package Plugin Task (Windows): Reflection code generated for UE4Game in 7,332694 seconds
UATHelper: Package Plugin Task (Windows): Compiling Native 32-bit code with NDK API 'android-24'
UATHelper: Package Plugin Task (Windows): Compiling Native 64-bit code with NDK API 'android-24'
UATHelper: Package Plugin Task (Windows): Writing manifest to F:\Unreal Projects\plugins\DMT\HostProject\Saved\Manifest-UE4Game-Android-Shipping.xml
UATHelper: Package Plugin Task (Windows): Building UE4Game...
UATHelper: Package Plugin Task (Windows): Building 2 actions with 4 processes...
UATHelper: Package Plugin Task (Windows): [1/2] DMT.cpp [armv7]
UATHelper: Package Plugin Task (Windows): [2/2] DMT.cpp [arm64]
UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 2,88 seconds
UATHelper: Package Plugin Task (Windows): Total execution time: 13,80 seconds
UATHelper: Package Plugin Task (Windows): Took 13,9848108s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Package Plugin Task (Windows): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -Project="F:\Unreal Projects\plugins\DMT\HostProject\HostProject.uproject" -plugin="F:\Unreal Projects\plugins\DMT\HostProject\Plugins\DMT\DMT.uplugin" -iwyu -noubtmakefiles -manifest="F:\Unreal Projects\
plugins\DMT\HostProject\Saved\Manifest-UE4Game-Win64-Development.xml" -nohotreload -2017 -log="C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Win64-Development.txt"
UATHelper: Package Plugin Task (Windows): ERROR: Visual Studio 2017 (14.26.28806) must be installed in order to build this target.
UATHelper: Package Plugin Task (Windows): Took 1,3260476s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Package Plugin Task (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Bilal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-UE4Game-Win64-Development.txt)
UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Package Plugin Task (Windows): BUILD FAILED


Hi there,

I got the same issue here. I can’t figure it out.
Have you managed to solve it?

Thanks by advance.

Hello guys, I notice your issues seems to be related to ULIS3, which is library coded by Praxinos team for the plugin ILIAD.

Did you figure it out how to fix it ?