Error: UStateTreeComponentSchema::SetContextRequirements: Missing external data requirements.

I’m getting this error trying to run StateTreeAI Component:
“Error: UStateTreeComponentSchema::SetContextRequirements: Missing external data requirements. StateTree will not update.”

The CPP code has nothing and as well the state tree is nothing but just a Debug Text task. and State tree is run from `bStartLogicAutomatically`

ANeoNpcCharacter::ANeoNpcCharacter()
{
	PrimaryActorTick.bCanEverTick = false;
	AutoPossessAI = EAutoPossessAI::PlacedInWorldOrSpawned;
	AIControllerClass = ANeoNpcAIController::StaticClass();

	StateTreeAI = CreateDefaultSubobject<UStateTreeAIComponent>(TEXT("StateTreeAI"));
	StateTreeAI->SetStartLogicAutomatically(true);
}

void ANeoNpcCharacter::PossessedBy(AController* NewController)
{
	Super::PossessedBy(NewController);

	if (ANeoNpcAIController* AIC = Cast<ANeoNpcAIController>(NewController))
	{
		NpcAIController = AIC;
	}
}

UCLASS()
class NEORAM_API ANeoNpcCharacter : public ANeoBaseCharacter
{
	GENERATED_BODY()

public:
	ANeoNpcCharacter();

protected:
	virtual void PossessedBy(AController* NewController) override;

	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "NeoRam|AI")
	UStateTreeAIComponent* StateTreeAI;

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "NeoRam|AI")
	ANeoNpcAIController* NpcAIController;
};

// class NEORAM_API ANeoBaseCharacter : public APaperZDCharacter

UCLASS()
class NEORAM_API ANeoWifeCharacter : public ANeoNpcCharacter
{
	GENERATED_BODY()

public:
	ANeoWifeCharacter();

	/** Configures whether the character is sleeping and adjusts sprite orientation accordingly */
	UFUNCTION(BlueprintCallable, Category = "Cutscene")
	void SetSleepingState(bool bNewSleeping, bool bFaceLeft);

protected:
	virtual void BeginPlay() override;

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Cutscene|Setup")
	bool bStartSleeping = true;

	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Cutscene|Setup")
	bool bSleepFacingLeft = false;
};

I really appreciate your help. thanks

Silly me kindly close the thread.

I should initialized StateTreeAI at AAIController. I realized this after writing this post and reading my own Post.