error Unable to instantiate module 'OpenVDB' when building fresh ue4 from github

I’m having trouble building Unreal Engine 4.25.2 in Visual Studio 2019. My solution configuration is set to “Development” and the solution platform is “Win64.” I have the UnrealVS plugin installed and working.

When I run GenerateProjectFiles.bat, I receive numerous warnings about plugins, such as:

1>UnrealBuildTool : warning : Library 'E:\UnrealEngine-4.25.2-release\Engine\Plugins\Experimental\AlembicImporter\Source\ThirdParty\Alembic/AlembicDeploy/VS2015//x64/lib/Half.lib' was not resolvable to a file when used in Module 'AlembicLib', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intend to use this slow path to suppress this warning.

I receive many similar warnings. Additionally, I encounter an error when building UE4 in Visual Studio:

1>UnrealBuildTool : error : Unable to instantiate module 'OpenVDB': OpenVDB.lib not found in E:\UnrealEngine-4.25.2-release\Engine\Plugins\Experimental\ProxyLODPlugin\Source\ThirdParty/Deploy/VS2015/lib/x64/Release/
1>                        (referenced via Target -> ProxyLODMeshReduction.Build.cs)

Here are the steps I’ve already tried to resolve the issue:

  1. Downloading and building version 4.25.4, but encountered the same error.
  2. Downloading and building version 4.25.3, but encountered the same error.
  3. Downloading and building version 4.25.2 again, but encountered the same error.
  4. Attempting to disable ProxyLODMeshReduction, but was unsuccessful due to my lack of expertise.

I’ve been working on this for two days straight and can’t find anyone else with a similar problem. Can someone help me resolve this issue?

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