Hi, I cant package my ue4 game I tried to disable the landmass plugin and it did not work
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UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/unreal project/projectrevolrtion/projectrevolrtion.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/unreal project/projectrevolrtion/projectrevolrtion.uproject” -cook -stage -archive -archivedirectory=“F:/builds/mario/redemption/Super Mario Redemption0.
0.2” -package -ue4exe=D:\ue27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=UE4Game -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\unreal project\projectrevolrtion\projectrevolrtion.uproject
UATHelper: Packaging (Windows (64-bit)): projectrevolrtion.uproject requires a temporary target.cs to be generated (Landmass plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to find target ‘UE4Game’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\binia\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+ue27+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Unable to find target ‘UE4Game’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error