ERROR: Unable to compile source files for iOS dev project

Hi there,

I’m having an error where my iOS dev project is not build.
Underneath is my output. I’m hoping for some help as i’m fairly new to unreal.
Not sure how to troubleshoot this.

LogPlatformFile: Not using cached read wrapper
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Config/Windows/Editor.ini]
LogInit: Computer: WS-037
LogInit: User: konings
LogInit: CPU Page size=4096, Cores=16
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=127.9GB (128GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 159.18 MB used, 159.19 MB peak
LogMemory: Process Virtual Memory: 142.35 MB used, 142.35 MB peak
LogMemory: Physical Memory: 6411.50 MB used,  124572.59 MB free, 130984.09 MB total
LogMemory: Virtual Memory: 134075672.00 MB used,  142056.19 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogHMD: Failed to initialize OpenVR with code 100
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce RTX 3060' (Feature Level 11_0)
LogD3D11RHI:       12143/0/65492 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/65492 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI:    2. 'NVIDIA GeForce RTX 3060' (Feature Level 11_0)
LogD3D11RHI:       12143/0/65492 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
LogD3D11RHI: Chosen D3D11 Adapter:
LogD3D11RHI:     Description : NVIDIA GeForce RTX 3060
LogD3D11RHI:     VendorId    : 10de
LogD3D11RHI:     DeviceId    : 2503
LogD3D11RHI:     SubSysId    : 40731458
LogD3D11RHI:     Revision    : 00a1
LogD3D11RHI:     DedicatedVideoMemory : 12732858368 bytes
LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
LogD3D11RHI:     SharedSystemMemory : 68673384448 bytes
LogD3D11RHI:     AdapterLuid : 0 51336
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x2503 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'Microsoft Remote Display Adapter' (P:1 D:1)
LogWindows:    1. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    2. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    3. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    4. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    5. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    6. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    7. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    8. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    9. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    10. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    11. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    12. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    13. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    14. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows:    15. 'Microsoft Remote Display Adapter' (P:0 D:0)
LogWindows: DebugString: PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed
 PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed FoundDriverCount:0 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce RTX 3060
LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI:      Driver Date: Unknown
LogRHI: Texture pool is 8500 MB (70% of 12143 MB)
LogD3D11RHI: Creating D3DDevice using adapter:
LogD3D11RHI:     Description : NVIDIA GeForce RTX 3060
LogD3D11RHI:     VendorId    : 10de
LogD3D11RHI:     DeviceId    : 2503
LogD3D11RHI:     SubSysId    : 40731458
LogD3D11RHI:     Revision    : 00a1
LogD3D11RHI:     DedicatedVideoMemory : 12732858368 bytes
LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
LogD3D11RHI:     SharedSystemMemory : 68673384448 bytes
LogD3D11RHI:     AdapterLuid : 0 51336
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogRHI: GeForceNow SDK initialized: 1
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Intermediate/Shaders/WorkingDirectory/6768/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/konings/AppData/Local/Temp/UnrealShaderWorkingDir/47AF8AB04788F2B5AAD4009E75E97796/'.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 111MB C:/Users/konings/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/konings/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/konings/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
LogDerivedDataCache: Display: Performance to C:/Users/konings/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.18ms. RandomReadSpeed=134.35MBs, RandomWriteSpeed=107.74MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Using Local data cache path C:/Users/konings/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0044 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000001F82F27E200][000001F82A69E3C0 49] Windows
LogInit: Profiles: [000001F82F27E200][000001F82A69E3C0 49] Windows, [000001F82F235F00][000001F826E18540 49] WindowsNoEditor, [000001F82F27E300][000001F826E1C6C0 49] WindowsServer, [000001F82F236000][000001F826E20840 49] WindowsClient, [000001F82F27DE00][000001F826E249C0 49] IOS, [000001F82F237F00][000001F826E28B40 49] iPadAir, [000001F82F27DA00][000001F822ED
AC80 49] iPadAir2, [000001F82F1DD900][000001F826E30EC0 49] IPadPro, [000001F82F1DDA00][000001F826E2CF00 49] iPadAir3, [000001F82F27D800][000001F826E39080 49] iPadAir4, [000001F82F1DFC00][000001F826E3D200 49] iPadMini2, [000001F82F27DF00][000001F826E41380 49] iPadMini3, [000001F82F1DC400][000001F826E45500 49] iPadMini4, [000001F82F27D500][000001F82D2A7680 49]
 iPadMini5, [000001F82F20D200][000001F82D2AF940 49] iPhone6, [000001F82F20D300][000001F82D2AB980 49] iPodTouch6, [000001F82F235E00][000001F82D2B60C0 49] iPhone7, [000001F82F236200][000001F82D2B2100 49] iPodTouch7, [000001F82F20F600][000001F82D2BA280 49] iPhone5S, [000001F82F236C00][000001F82D2BE400 49] iPhone6Plus, [000001F82F20C200][000001F82D2C2580 49] iPh
one6S, [000001F82F235300][000001F82D2C6700 49] iPhone6SPlus, [000001F82F20FA00][000001F82D2CA880 49] iPhone7Plus, [000001F82F234E00][000001F82D2CEA00 49] iPhoneSE, [000001F82F20EB00][000001F82D2D2B80 49] iPhone8, [000001F82F237600][000001F82D2D6D00 49] iPhone8Plus, [000001F82F20DB00][000001F826E34E40 49] iPhoneX, [000001F82F234400][000001F82D2DAF80 49] iPhon
eXS, [000001F82F20C300][000001F82D2DF0C0 49] iPhoneXSMax, [000001F82F236800][000001F82D2E7240 49] iPhoneXR, [000001F82F20CA00][000001F82D2EB3C0 49] iPhone11, [000001F82F237A00][000001F82D2EF540 49] iPhone11Pro, [000001F82F20FC00][000001F82E6A36C0 49] iPhone11ProMax, [000001F82F235200][000001F82E6A7840 49] iPhoneSE2, [000001F82F20F200][000001F82E6AB9C0 49] iP
hone12Mini, [000001F82F235500][000001F82E6AFB40 49] iPhone12, [000001F82F20CD00][000001F82E6B2140 49] iPhone12Pro, [000001F82F236D00][000001F82E6B62C0 49] iPhone12ProMax, [000001F82F20DD00][000001F82E6BA440 49] iPadPro105, [000001F82F237500][000001F82E6BE5C0 49] iPadPro129, [000001F82F20F300][000001F82E6C2740 49] iPadPro97, [000001F82F237D00][000001F82E6C68C
0 49] iPadPro2_129, [000001F82F20C400][000001F82E6CAA40 49] iPad5, [000001F82F235600][000001F82E6CEBC0 49] iPad6, [000001F82F1DCB00][000001F82E6D2D40 49] iPad7, [000001F82F2C5600][000001F82E6D6EC0 49] iPad8, [000001F82F1DC200][000001F82D2E3000 49] iPadPro11, [000001F82F2C5A00][000001F82E6DB140 49] iPadPro2_11, [000001F82F1DD400][000001F82E6DF280 49] iPadPro3
_129, [000001F82F2C4300][000001F82E6E33C0 49] iPadPro4_129, [000001F82F234A00][000001F82E6EB540 49] AppleTV, [000001F82F20DA00][000001F82E6EF6C0 49] AppleTV4K, [000001F82F1DF500][000001F82E6F3840 49] TVOS, [000001F82F20C100][000001F82E6F79C0 49] Mac, [000001F82F1DE700][000001F82E6FBB40 49] MacClient, [000001F82F20EE00][000001F82E6FE140 49] MacNoEditor, [0000
01F82F1DC600][000001F82E7022C0 49] MacServer, [000001F82F20D100][000001F82E706440 49] Linux, [000001F82F235100][000001F82E70A5C0 49] LinuxAArch64, [000001F82F20E800][000001F82E70E740 49] LinuxNoEditor, [000001F82F237E00][000001F82E7128C0 49] LinuxAArch64NoEditor, [000001F82F20E600][000001F82E716A40 49] LinuxClient, [000001F82F236300][000001F82E71ABC0 49] Lin
uxAArch64Client, [000001F82F20CB00][000001F82E71ED40 49] LinuxServer, [000001F82F234D00][000001F82E722EC0 49] LinuxAArch64Server, [000001F82F20D400][000001F82E727040 49] Android, [000001F82F234700][000001F82E6E7180 49] Android_Low, [000001F82F20C900][000001F82E72B2C0 49] Android_Mid, [000001F82F234800][000001F82E72F400 49] Android_High, [000001F82F20DC00][00
0001F82E733540 49] Android_Default, [000001F82F234C00][000001F82E73B6C0 49] Android_Adreno4xx, [000001F82F20DE00][000001F82E73F840 49] Android_Adreno5xx_Low, [000001F82F236A00][000001F82E7439C0 49] Android_Adreno5xx, [000001F82F20E900][000001F82E747B40 49] Android_Adreno6xx, [000001F82F234100][000001F82E74A140 49] Android_Adreno6xx_Vulkan, [000001F82F20D600]
[000001F82E74E2C0 49] Android_Mali_T6xx, [000001F82F237800][000001F82E752440 49] Android_Mali_T7xx, [000001F82F20D900][000001F82E7565C0 49] Android_Mali_T8xx, [000001F82F235A00][000001F82E75A740 49] Android_Mali_G71, [000001F82F20C700][000001F82E75E8C0 49] Android_Mali_G72, [000001F82F235400][000001F82E762A40 49] Android_Mali_G72_Vulkan, [000001F82F20F400][0
00001F82E766BC0 49] Android_Mali_G76, [000001F82F237300][000001F82E76AD40 49] Android_Mali_G76_Vulkan, [000001F82F20E400][000001F82E76EEC0 49] Android_Mali_G77, [000001F82F237400][000001F82E773040 49] Android_Mali_G77_Vulkan, [000001F82F20C500][000001F82E7771C0 49] Android_Mali_G78, [000001F82F234500][000001F82E77B340 49] Android_Mali_G78_Vulkan, [000001F82F
20E100][000001F82E737480 49] Android_Mali_G710, [000001F82F236F00][000001F82E77F5C0 49] Android_Mali_G710_Vulkan, [000001F82F20C800][000001F82E783700 49] Android_Vulkan_SM5, [000001F82F236500][000001F82E78B880 49] Android_PowerVR_G6xxx, [000001F82F20E500][000001F82E78FA00 49] Android_PowerVR_GT7xxx, [000001F82F236B00][000001F82E793B80 49] Android_PowerVR_GE8
xxx, [000001F82F20F700][000001F82E796180 49] Android_PowerVR_GM9xxx, [000001F82F27D400][000001F82E79A300 49] Android_PowerVR_GM9xxx_Vulkan, [000001F82F1DFE00][000001F82F7B0480 49] Android_TegraK1, [000001F82F27D700][000001F82F7B4600 49] Android_Unknown_Vulkan, [000001F82F1DF100][000001F82F7B8780 49] Lumin, [000001F82F27EC00][000001F82F7BC900 49] Lumin_Deskto
p, [000001F82F1DE000][000001F82F7C0A80 49] HoloLens, 
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: SpotAR - klein 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1783821543)
LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
LogHMD: PokeAHoleMaterial loaded successfully
LogUObjectArray: 17395 objects as part of root set at end of initial load.
LogUObjectAllocator: 4398304 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 50326B834770AAF5E451E5B385D865CF | Instance: F092970B41187B03E266A58DBEEA4267 (WS-037-6768).
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogPython: Using Python 3.7.7
LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
SourceControl: Source control is disabled
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.001693 seconds
LogFileCache: Scanning file cache for directory 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Developers/konings/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Collections/' took 0.00s
LogOcInput: OculusInput pre-init called
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [87] Handle [0000000000000D0C], Path [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/] 
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [87] Handle [000000000000124C], Path [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/] 
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Intermediate/DataprepTemp/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Developers/konings/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [87] Handle [0000000000001848], Path [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Saved/Collections/] 
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Intermediate/DataprepTemp/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [87] Handle [00000000000017DC], Path [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Intermediate/DataprepTemp/] 
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Developers/konings/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [87] Handle [0000000000001838], Path [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Developers/konings/Collections/] 
LogDirectoryWatcher: Display: A directory notification failed for 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [87] Handle [000000000000184C], Path [Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/Collections/] 
LogClass: Display: ByteProperty FSubstanceInputDesc::Type is not initialized properly. Module:SubstanceCore File:Classes/SubstanceGraphInstance.h
LogClass: Display: StructProperty FTMDoorwayStoredSizingEntry::mTranslation is not initialized properly. Module:TwinmotionStorageLite File:Public/Generated/TMDoorwayStoredRules.h
LogClass: Display: StructProperty FTMDoorwayStoredSizingEntry::mScale is not initialized properly. Module:TwinmotionStorageLite File:Public/Generated/TMDoorwayStoredRules.h
LogClass: Display: 3 Uninitialized script struct members found including 0 object properties
LogEngine: Initializing Engine...
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Failed to create an OpenXR instance, result is XR_ERROR_RUNTIME_UNAVAILABLE. Please check if you have an OpenXR runtime installed. The following extensions were enabled:
LogHMD: - XR_KHR_D3D11_enable
LogHMD: - XR_KHR_D3D12_enable
LogHMD: - XR_KHR_opengl_enable
LogHMD: - XR_KHR_vulkan_enable
LogHMD: - XR_KHR_composition_layer_depth
LogHMD: - XR_KHR_visibility_mask
LogHMD: Failed to initialize OpenVR with code 100
LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager -  0.002 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Loading Default Audio Settings Objects...
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           2
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Remote Audio
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.06s 111MB C:/Users/konings/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/' took 0.01s
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 14.280
Cmd: MAP LOAD FILE="Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Content/HandheldAR/Maps/HandheldARBlankMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took   0.85ms
LogAudio: Display: Audio Device (ID: 1) registered with world 'HandheldARBlankMap'.
LogAIModule: Creating AISystem for world HandheldARBlankMap
LogMaterial: Display: Material /DatasmithContent/Materials/StdOpaque/M_StdOpaque.M_StdOpaque needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: DC330D2DB1B2F232A02A826710CD313C1727E4D3), compiling. 
LogShaderCompilers: Display: Submitted 101 shader compile jobs with 'Low' priority
MapCheck: Warning: M_StdOpaque Material /DatasmithContent/Materials/StdOpaque/M_StdOpaque.M_StdOpaque was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: Display: Missing cached shadermap for Binnenvloer_Subst_c9037643 in PCD3D_SM5, Default, SM5 (DDC key hash: 07BBEF50E604237E492AD107FC1446ACA4534C8A), compiling. 
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 101
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 97
LogShaderCompilers: Display: Worker (3/29): shaders left to compile 93
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 89
LogShaderCompilers: Display: Worker (5/29): shaders left to compile 85
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 81
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 77
LogShaderCompilers: Display: Worker (8/29): shaders left to compile 73
LogShaderCompilers: Display: Worker (9/29): shaders left to compile 69
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 65
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 57
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 53
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 49
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 45
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 41
LogShaderCompilers: Display: Worker (17/29): shaders left to compile 37
LogShaderCompilers: Display: Worker (18/29): shaders left to compile 33
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 29
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 25
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 21
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 17
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 13
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 9
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 5
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 1
LogShaderCompilers: Display: Started 101 'Local' shader compile jobs with 'Low' priority
LogMaterial: Display: Material /DatasmithContent/Materials/StdTranslucent/M_StdTranslucent.M_StdTranslucent needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 3A96C635A59E94EDD89EA6D9DC458FAD1A950155), compiling. 
LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority
MapCheck: Warning: M_StdTranslucent Material /DatasmithContent/Materials/StdTranslucent/M_StdTranslucent.M_StdTranslucent was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogShaderCompilers: Display: Worker (27/29): shaders left to compile 126
LogShaderCompilers: Display: Worker (28/29): shaders left to compile 121
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 116
LogShaderCompilers: Display: Started 15 'Local' shader compile jobs with 'Low' priority
LogUObjectHash: Compacting FUObjectHashTables data took   2.53ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 2.459ms to complete.
LogFileHelpers: Loading map 'HandheldARBlankMap' took 25.510
LogAssetRegistry: Flushing asset discovery search because of synchronous request, this can take several seconds...
LogAssetRegistry: Asset discovery search completed in 0.2915 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogUnrealEdMisc: Total Editor Startup Time, took 40.134
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0579 seconds. Added 4078 classes and 1009 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
LogPakFile: OnPakFileMounted2Time == 0.000131
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000258
LogPakFile: PakFile PrimaryIndexSize=191
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=160
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
LogPakFile: OnPakFileMounted2Time == 0.000118
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
LogPakFile: OnPakFileMounted2Time == 0.000104
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
LogPakFile: OnPakFileMounted2Time == 0.000099
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000094
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
LogPakFile: OnPakFileMounted2Time == 0.000102
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000103
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000080
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
LogPakFile: OnPakFileMounted2Time == 0.000108
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000234
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
LogPakFile: OnPakFileMounted2Time == 0.000271
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000089
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
LogPakFile: OnPakFileMounted2Time == 0.000128
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000086
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
LogPakFile: OnPakFileMounted2Time == 0.000088
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000096
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
LogPakFile: OnPakFileMounted2Time == 0.000132
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000097
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
LogPakFile: OnPakFileMounted2Time == 0.000082
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000129
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
LogPakFile: OnPakFileMounted2Time == 0.000097
LogPakFile: PakFile PrimaryIndexSize=186
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=146
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
LogPakFile: OnPakFileMounted2Time == 0.000093
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000120
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000101
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000190
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 111
LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0010 seconds. Added 2 classes and 0 folders.
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 107
LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
LogSlate: Took 0.001870 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.001215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.001654 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 3
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Submitted 98 shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 6
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogRenderer: Reallocating scene render targets to support 740x464 Format 10 NumSamples 1 (Frame:1).
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 7
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogSlate: Took 0.002851 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogShaderCompilers: Display: Worker (17/29): shaders left to compile 6
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 5
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 42.34 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 4
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 3
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogContentStreaming: Texture pool size now 1000 MB
LogShaderCompilers: Display: Worker (18/29): shaders left to compile 2
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 1
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (8/29): shaders left to compile 195
LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 188
LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 2
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 1
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 179
LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 172
LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 165
LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 159
LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 153
LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (9/29): shaders left to compile 147
LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 141
LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 98
LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 67
LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 58
LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 55
LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 37
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LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 13
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (8/29): shaders left to compile 12
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 11
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 10
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 9
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 8
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 7
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 6
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 5
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 4
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 3
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (9/29): shaders left to compile 2
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 1
LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
LogAudioMixer: Warning: Audio device removed, falling back to other windows default device.
LogAudioMixer: Resetting audio stream to device id 
LogAudioMixer: Display: StartRunningNullDevice() called
LogRenderer: Reallocating scene render targets to support 740x484 Format 10 NumSamples 1 (Frame:336).
LogAudioMixer: Warning: Changing default audio render device to new device: {3.0.0.00000002}.{6C26BA7D-F0B2-4225-B422-8168C5261E45}.
LogAudioMixer: Resetting audio stream to device id 
LogAudioMixer: Display: StopRunningNullDevice() called
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogUObjectHash: Compacting FUObjectHashTables data took   1.53ms
LogTemp: Display: Executing iPhonePackager Validate Engine -project Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/SpotAR - klein.uproject -bundlename ar.plateau.spotar
LogTemp: Display: CWD: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\IOS
LogTemp: Display: Initial Dir: C:\Program Files\Epic Games\UE_4.27
LogTemp: Display: Env CWD: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\IOS
LogTemp: Display: BranchPath = WS-037/C/Program Files/Epic Games/UE_4.27/Engine/Binaries --- GameBranchPath = WS-037/C/Program Files/Epic Games/UE_4.27/Engine/Binaries
LogTemp: Display: Caching provisions
LogTemp: Display: Finding provisions in Z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein/Build/IOS/
LogTemp: Display: Finding provisions in C:\Program Files\Epic Games\UE_4.27\Engine\Build\IOS
LogTemp: Display: Searching for mobile provisions that match the game 'SpotAR - klein' (distribution: False) with CFBundleIdentifier='ar.plateau.spotar' in 'C:\Users\konings\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
LogTemp: Display:   Phase 0 considering provision 'SpotARprofile.mobileprovision' named 'SpotARprofile'
LogTemp: Display:   Looking for a certificate that matches the application identifier 'HMH33RKNFX.ar.plateau.spotar'
LogTemp: Display:   .. Provision entry SN '5C62BF02934D54A3D6EEB484ECF4C3FB' matched 1 installed certificate(s)
LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Remy Konings (8WC7NJRPJU)' is valid (choosing it) (range '2/23/2022 7:03:53 PM' to '2/23/2023 7:03:52 PM')
LogTemp: Display:   Picked 'SpotARprofile.mobileprovision' with AppID 'HMH33RKNFX.ar.plateau.spotar' and Name 'SpotARprofile' as a matching provision for the game 'SpotAR - klein'
LogTemp: Display:   Looking for a certificate that matches the application identifier 'HMH33RKNFX.ar.plateau.spotar'
LogTemp: Display:   .. Provision entry SN '5C62BF02934D54A3D6EEB484ECF4C3FB' matched 1 installed certificate(s)
LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Remy Konings (8WC7NJRPJU)' is valid (choosing it) (range '2/23/2022 7:03:53 PM' to '2/23/2023 7:03:52 PM')
LogMainFrame: Project requires temp target (AppleARKit plugin is enabled)
LogLauncherProfile: Unable to use promoted target - Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/Binaries/IOS/UE4Game.target does not exist.
UATHelper: Packaging (iOS): Running AutomationTool...
UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject="Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/SpotAR - klein.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="Z:/SPOT B.V/31700 - SPOT/04 Interactief/Unreal/AR/SpotAR - klein/SpotAR - klein.uproject" -cook -stage -archive -archivedirectory=C:/Users/koni
ngs/Desktop -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -makebinaryconfig -prereqs -nodebuginfo -targetplatform=IOS -build -clientconfig=Development -utf8output
UATHelper: Packaging (iOS): Setting up ProjectParams for Z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\SpotAR - klein.uproject
UATHelper: Packaging (iOS): SpotAR - klein.uproject requires a temporary target.cs to be generated (AppleARKit plugin is enabled)
UATHelper: Packaging (iOS): While compiling C:\Users\konings\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-1153743845.dll:
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(3,21) : error CS1514: { expected
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(3,21) : error CS1519: Invalid token '-' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(3,35) : error CS1519: Invalid token ':' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(4,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(5,16) : error CS1519: Invalid token '-' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(5,18) : error CS1520: Method must have a return type
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(5,49) : error CS1002: ; expected
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(5,62) : error CS1519: Invalid token ')' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(7,8) : error CS1519: Invalid token '=' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(7,25) : error CS1519: Invalid token ';' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(8,23) : error CS1519: Invalid token '(' in class, struct, or interface member declaration
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(10,1) : error CS1022: Type or namespace definition, or end-of-file expected
UATHelper: Packaging (iOS): ERROR: Unable to compile source files.
UATHelper: Packaging (iOS):        (see C:\Users\konings\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Unable to compile source files.
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.000808 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

Thanks in advance

I think because The Project or one Folder have a - in it.

" ```
UATHelper: Packaging (iOS): z:\SPOT B.V\31700 - SPOT\04 Interactief\Unreal\AR\SpotAR - klein\Intermediate\Source\SpotAR - klein.Target.cs(10,1) : error CS1022: Type or namespace definition, or end-of-file expected


Remove the - in SpotAR - klein