I’ve tried every way to package my project, but it won’t work. I installed Visual Studio, searched for solutions on forums here and in videos on YouTube, but the error persists.
Below is the error log:
Log started at 25/01/2025 15:35:21 (2025-01-25T18:35:21Z)
No config file at D:\Pessoais\Documentos\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\derni\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\derni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.0\UBT-OTesouro-Win64-Shipping.txt
Note: Android toolchain NDK r21b recommended
Found Windows 10 SDK root at D:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at D:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at D:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at D:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at D:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at D:\Program Files (x86)\Windows Kits\10
Win64 using Manual SDK 10.0.26100.0
Command line: "D:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" OTesouro Win64 Shipping "-Project=D:\Pessoais\Documentos\Unreal Projects\OTesouro\OTesouro.uproject" "D:\Pessoais\Documentos\Unreal Projects\OTesouro\OTesouro.uproject" -NoUBTMakefiles "-remoteini=D:\Pessoais\Documentos\Unreal Projects\OTesouro" -skipdeploy "-Manifest=D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Manifest.xml" -NoHotReload "-log=C:\Users\derni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.0\UBT-OTesouro-Win64-Shipping.txt"
Skipping D:\Epic Games\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\Epic Games\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.12.35707.178)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=1, Version=14.42.34436, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.42.34433)
Enabling plugin 'ModelingToolsEditorMode' (referenced via OTesouro.uproject)
Ignoring plugin 'MeshModelingToolset' (referenced via OTesouro.uproject -> ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin 'MeshModelingToolsetExp' (referenced via OTesouro.uproject -> ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin 'MeshLODToolset' (referenced via OTesouro.uproject -> ModelingToolsEditorMode.uplugin), not enabled for target Game
Enabling plugin 'StylusInput' (referenced via OTesouro.uproject -> ModelingToolsEditorMode.uplugin)
Enabling plugin 'StaticMeshEditorModeling' (referenced via OTesouro.uproject)
Enabling plugin 'MeshLODToolset' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin)
Enabling plugin 'GeometryProcessing' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin)
Enabling plugin 'GeometryFlow' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin)
Enabling plugin 'MeshModelingToolsetExp' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin)
Enabling plugin 'MeshModelingToolset' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin)
Enabling plugin 'ProxyLODPlugin' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin)
Enabling plugin 'HairStrands' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin)
Enabling plugin 'Niagara' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin -> HairStrands.uplugin)
Enabling plugin 'PythonScriptPlugin' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin -> HairStrands.uplugin -> Niagara.uplugin)
Ignoring plugin 'ContentBrowserFileDataSource' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin -> HairStrands.uplugin -> Niagara.uplugin -> PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin 'GeometryCache' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin -> GeometryFlow.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin -> HairStrands.uplugin)
Enabling plugin 'EditorScriptingUtilities' (referenced via OTesouro.uproject -> StaticMeshEditorModeling.uplugin -> MeshLODToolset.uplugin)
Enabling plugin 'Paper2D' (referenced via default plugins)
Enabling plugin 'AISupport' (referenced via default plugins)
Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins)
Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins)
Enabling plugin 'ControlRigSpline' (referenced via default plugins)
Enabling plugin 'ControlRig' (referenced via default plugins -> ControlRigSpline.uplugin)
Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin)
Enabling plugin 'SequencerScripting' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin)
Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin)
Enabling plugin 'IKRig' (referenced via default plugins)
Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin)
Enabling plugin 'Bridge' (referenced via default plugins)
Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin)
Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin)
Enabling plugin 'OodleNetwork' (referenced via default plugins)
Enabling plugin 'AnimationSharing' (referenced via default plugins)
Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'GitSourceControl' (referenced via default plugins)
Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
Enabling plugin 'PixWinPlugin' (referenced via default plugins)
Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
Enabling plugin 'PluginUtils' (referenced via default plugins)
Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
Enabling plugin 'TextureFormatOodle' (referenced via default plugins)
Enabling plugin 'TraceDataFilters' (referenced via default plugins)
Enabling plugin 'UObjectPlugin' (referenced via default plugins)
Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
Ignoring plugin 'XCodeSourceCodeAccess' (referenced via default plugins) due to unsupported target platform.
Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
Enabling plugin 'CryptoKeys' (referenced via default plugins)
Enabling plugin 'CurveEditorTools' (referenced via default plugins)
Enabling plugin 'DataValidation' (referenced via default plugins)
Enabling plugin 'EditorDebugTools' (referenced via default plugins)
Enabling plugin 'FacialAnimation' (referenced via default plugins)
Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
Enabling plugin 'GeometryMode' (referenced via default plugins)
Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
Enabling plugin 'PluginBrowser' (referenced via default plugins)
Enabling plugin 'SequencerAnimTools' (referenced via default plugins)
Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
Enabling plugin 'WorldPartitionHLODUtilities' (referenced via default plugins)
Enabling plugin 'DatasmithContent' (referenced via default plugins)
Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
Enabling plugin 'AutomationUtils' (referenced via default plugins)
Enabling plugin 'BackChannel' (referenced via default plugins)
Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
Enabling plugin 'ChaosEditor' (referenced via default plugins)
Ignoring plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin), not enabled for target Game
Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'ChaosNiagara' (referenced via default plugins)
Enabling plugin 'CharacterAI' (referenced via default plugins)
Enabling plugin 'InterchangeEditor' (referenced via default plugins)
Ignoring plugin 'Interchange' (referenced via default plugins -> InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin 'OpenImageDenoise' (referenced via default plugins)
Enabling plugin 'PlatformCrypto' (referenced via default plugins)
Enabling plugin 'SkeletalReduction' (referenced via default plugins)
Enabling plugin 'FastBuildController' (referenced via default plugins)
Enabling plugin 'AlembicImporter' (referenced via default plugins)
Enabling plugin 'AndroidMedia' (referenced via default plugins)
Enabling plugin 'AvfMedia' (referenced via default plugins)
Enabling plugin 'ImgMedia' (referenced via default plugins)
Enabling plugin 'MediaCompositing' (referenced via default plugins)
Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
Enabling plugin 'WmfMedia' (referenced via default plugins)
Enabling plugin 'MeshPainting' (referenced via default plugins)
Enabling plugin 'TcpMessaging' (referenced via default plugins)
Enabling plugin 'UdpMessaging' (referenced via default plugins)
Enabling plugin 'ActorSequence' (referenced via default plugins)
Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
Enabling plugin 'OnlineBase' (referenced via default plugins)
Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
Enabling plugin 'OnlineServices' (referenced via default plugins -> OnlineSubsystemNull.uplugin -> OnlineSubsystemUtils.uplugin)
Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'AndroidFileServer' (referenced via default plugins)
Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
Enabling plugin 'AndroidPermission' (referenced via default plugins)
Enabling plugin 'AppleImageUtils' (referenced via default plugins)
Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
Enabling plugin 'AssetTags' (referenced via default plugins)
Enabling plugin 'AudioCapture' (referenced via default plugins)
Enabling plugin 'CableComponent' (referenced via default plugins)
Enabling plugin 'ChunkDownloader' (referenced via default plugins)
Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
Enabling plugin 'GooglePAD' (referenced via default plugins)
Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
Enabling plugin 'ResonanceAudio' (referenced via default plugins)
Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
Enabling plugin 'SoundFields' (referenced via default plugins)
Enabling plugin 'Synthesis' (referenced via default plugins)
Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
Enabling plugin 'WindowsDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
Enabling plugin 'XGEController' (referenced via default plugins)
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433\bin\HostX64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433\bin\HostX64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433\bin\HostX64\x64\lib.exe
Resource Compiler: D:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
Parsing headers for OTesouro
Running UnrealHeaderTool "D:\Pessoais\Documentos\Unreal Projects\OTesouro\OTesouro.uproject" "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\OTesouro\Shipping\OTesouro.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\derni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.0\UHT-OTesouro-Win64-Shipping.txt" -installed
Reflection code generated for OTesouro in 6,1674961 seconds
Writing manifest to D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Manifest.xml
Default.rc2: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\OTesouro\Shipping\Default.rc2.res" doesn't exist.
OTesouro.cpp: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\UnrealGame\Shipping\OTesouro\OTesouro.cpp.obj" doesn't exist.
OTesouro-Win64-Shipping.exe: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Binaries\Win64\OTesouro-Win64-Shipping.exe" doesn't exist.
OTesouro-Win64-Shipping.target: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Binaries\Win64\OTesouro-Win64-Shipping.target" doesn't exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\OTesouro\Shipping\Core\SharedPCH.Core.ShadowErrors.h.obj" doesn't exist.
OTesouro.cpp: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\UnrealGame\Shipping\OTesouro\OTesouro.cpp.json" doesn't exist.
OTesouro-Win64-Shipping.exe: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Binaries\Win64\OTesouro-Win64-Shipping.pdb" doesn't exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\OTesouro\Shipping\Core\SharedPCH.Core.ShadowErrors.h.json" doesn't exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item "D:\Pessoais\Documentos\Unreal Projects\OTesouro\Intermediate\Build\Win64\OTesouro\Shipping\Core\SharedPCH.Core.ShadowErrors.h.pch" doesn't exist.
Checking for live coding mutex: Global\LiveCoding_D++Pessoais+Documentos+Unreal Projects+OTesouro+Binaries+Win64+OTesouro-Win64-Shipping.exe
Building OTesouro...
Using Visual Studio 2022 14.42.34436 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.26100.0 SDK (D:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from OTesouro unity file: OTesouro.cpp
Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
Executing up to 6 processes, one per physical core
Requested 1,5 GB free memory per action, 3,03 GB available: limiting max parallel actions to 2
Building 5 actions with 2 processes...
[1/5] Resource Default.rc2
[2/5] Compile SharedPCH.Core.ShadowErrors.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
D:\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(26): error C4668: '__has_feature' n o definida como uma macro de pr -processador, substituindo por '0' para '#if/#elif'
D:\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(26): error C4067: tokens inesperados ap s diretiva de pr -processador - esperado um newline
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 375
at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 611
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 282
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 237
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 612
WriteFileIfChanged() wrote 7 changed files of 7 requested writes.
Timeline:
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[ 0.000](+11.262) <unknown>
[11.262]