Error trying to package an asset with empty path

We are getting “UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘’ is not a standard unreal filename or a long path name. Reason: Path should be no less than 4 characters long.” error when we try to package the build. I have seen other similar errors but most of the times the path mentioned in the error provides a clue to what is wrong but in our case the path is empty. We are not sure how to find the asset which is causing the issue. Any help will be greatly appreciated.

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anybody?? any suggestions? same problem.

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did you solve it?