Error trying to Launch

I’ve been trying to launch a project but keep running into this error.
C:\Users\matthewe\Desktop\AH-Dev\Airoheart 4.27\Airoheart 4.27 - 2\Binaries\Win64\Airoheart.target’. Check that this target has been built.

When I try to package I get a unknown error as well.

Hi @MatthewSoedesco!

Would you mind sharing the error log that you get while trying to package the game?

In the meantime, check out this resolved thread with a similar issue to see if it can possibly provide or get you closer to a solution:

Any additional information you can give will be a big help in solving your problem, and I hope the above solution works for you!

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This is what I get when I try to package

@Quetzalcodename for the launch it gives me this error

Hey @MatthewSoedesco!

I already see more context that better explains this error:

You are missing your binaries for Win64 specifically. Are you using VS 2019? If not not you will need that version of Visual Studio using the installation instructions in the Unreal Engine Documentation:

Make that Editor Preferences → General → Source Code Editor is set to Visual Studio 2019

Once you are all set up go to File → Package Project and make sure to select the platform you are working with (in your case looks like you need Win 64 so File → Package Project → Windows → Windows (64-bit)). Once you see " Build Successful you should be ready to launch.

You can find more information here:

And here from this non-Epic affiliated thread:

I hope the above solution works for you!

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@Quetzalcodename This combined with the link you send earlier helped yes thank you.