Hello!
Always UE crashes with error. UE 5.1.1 macbook m1 max
Caught signal
TRefCountPtr::~TRefCountPtr() Address = 0x11b004912 (filename not found) [in UnrealEditor-Engine.dylib]
TArray<FStaticMeshSceneProxy::FLODInfo, TSizedDefaultAllocator<32>>::~TArray() Address = 0x11c62bb1a (filename not found) [in UnrealEditor-Engine.dylib]
FStaticMeshSceneProxy::~FStaticMeshSceneProxy() Address = 0x11c5e96a0 (filename not found) [in UnrealEditor-Engine.dylib]
FHierarchicalStaticMeshSceneProxy::~FHierarchicalStaticMeshSceneProxy() Address = 0x11b5af46e (filename not found) [in UnrealEditor-Engine.dylib]
FScene::UpdateAllPrimitiveSceneInfos(FRDGBuilder&, bool) Address = 0x14265075d (filename not found) [in UnrealEditor-Renderer.dylib]
FSceneInterface::UpdateAllPrimitiveSceneInfos(FRHICommandListImmediate&, bool) Address = 0x11c27672a (filename not found) [in UnrealEditor-Engine.dylib]
UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::$_115::operator()(FRHICommandListImmediate&) const Address = 0x11af73c9f (filename not found) [in UnrealEditor-Engine.dylib]
TEnqueueUniqueRenderCommandType<UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::UpdateAllPrimitiveSceneInfosCmdName, UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::$_115>::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11af73e22 (filename not found) [in UnrealEditor-Engine.dylib]
TGraphTask<TEnqueueUniqueRenderCommandType<UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::UpdateAllPrimitiveSceneInfosCmdName, UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::$_115>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x11af74289 (filename not found) [in UnrealEditor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10d55037d (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10d54e5fe (filename not found) [in UnrealEditor-Core.dylib]
FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10d54cb9f (filename not found) [in UnrealEditor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x112bda757 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x112c09807 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10d6e02c2 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10d647d30 (filename not found) [in UnrealEditor-Core.dylib]
_pthread_start Address = 0x7ff8064f71d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8064f2bd3 (filename not found) [in libsystem_pthread.dylib]