error TRefCountPtr<FRHIUniformBuffer>::~TRefCountPtr() | UE5 bugs

Hello!
Always UE crashes with error. UE 5.1.1 macbook m1 max

Caught signal

TRefCountPtr::~TRefCountPtr() Address = 0x11b004912 (filename not found) [in UnrealEditor-Engine.dylib]
TArray<FStaticMeshSceneProxy::FLODInfo, TSizedDefaultAllocator<32>>::~TArray() Address = 0x11c62bb1a (filename not found) [in UnrealEditor-Engine.dylib]
FStaticMeshSceneProxy::~FStaticMeshSceneProxy() Address = 0x11c5e96a0 (filename not found) [in UnrealEditor-Engine.dylib]
FHierarchicalStaticMeshSceneProxy::~FHierarchicalStaticMeshSceneProxy() Address = 0x11b5af46e (filename not found) [in UnrealEditor-Engine.dylib]
FScene::UpdateAllPrimitiveSceneInfos(FRDGBuilder&, bool) Address = 0x14265075d (filename not found) [in UnrealEditor-Renderer.dylib]
FSceneInterface::UpdateAllPrimitiveSceneInfos(FRHICommandListImmediate&, bool) Address = 0x11c27672a (filename not found) [in UnrealEditor-Engine.dylib]
UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::$_115::operator()(FRHICommandListImmediate&) const Address = 0x11af73c9f (filename not found) [in UnrealEditor-Engine.dylib]
TEnqueueUniqueRenderCommandType<UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::UpdateAllPrimitiveSceneInfosCmdName, UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::$_115>::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11af73e22 (filename not found) [in UnrealEditor-Engine.dylib]
TGraphTask<TEnqueueUniqueRenderCommandType<UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::UpdateAllPrimitiveSceneInfosCmdName, UpdateAllPrimitiveSceneInfosForScenes(TSet<FSceneInterface*, DefaultKeyFuncs<FSceneInterface*, false>, FDefaultSetAllocator>)::$_115>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x11af74289 (filename not found) [in UnrealEditor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10d55037d (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10d54e5fe (filename not found) [in UnrealEditor-Core.dylib]
FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10d54cb9f (filename not found) [in UnrealEditor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x112bda757 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x112c09807 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10d6e02c2 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10d647d30 (filename not found) [in UnrealEditor-Core.dylib]
_pthread_start Address = 0x7ff8064f71d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8064f2bd3 (filename not found) [in libsystem_pthread.dylib]

You seem to have a lot of filename not found errors. Open up the epic launcher, go to your unreal engine install and click the dropdown arrow next to the engine version and click “Verify”

The other thing is the errors also stem from the RHI [Render Hardware Interface]. Maybe try a clean install of you graphics drivers. (if nvidia then try the gaming or studio drivers)