error this blueprint (self) is not a therefore ' target ' must have a connection.

Please tell me how to solve this problem! The error won’t happen before version 6.2. I’m using 6.7

Since that pin has nothing plugged into it, it defaults to a reference to self (TopDownCharacter). It is expecting a reference to your Movement Component. Find your Movement Component in your components panel and drag it to the Target pin of that function.

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Hi!! I have a question, i have a shoe made with separate parts. I’m trying to move all the parts at the same time. I have different components that are the parts, ho can i put all of them as a component for the target? idk if it makes sense…does anyone know how??? THANKS!!!