Error That Only Occurs When Changing Levels

Hello!

I get an error that a construction script cannot pull a value (accessed none), but only when I’m not already in the asset’s level.

If I start in the level, no issue.

If I change levels, and come back, then I always get the error.

Any ideas why this is?

Accessed None always means the reference is empty.

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Indeed.

But why would the reference only be empty part of the time?

That’s more my question.

Start in Level_X: No problem.

Start in Level_Y then switch to Level_X: Accessed none.

There’s a gap in my knowledge of how the Engine works here.

Assets are not loaded 24/7. When you switch levels you have to reload all the assets. That takes time.

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I figured this was the issue. So, it’s not a critical error.

Just, “it’s not here… yet”.

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