Leomerya12
(Leomerya12)
1
Hello!
I get an error that a construction script cannot pull a value (accessed none), but only when I’m not already in the asset’s level.
If I start in the level, no issue.
If I change levels, and come back, then I always get the error.
Any ideas why this is?
Accessed None always means the reference is empty.
1 Like
Leomerya12
(Leomerya12)
3
Indeed.
But why would the reference only be empty part of the time?
That’s more my question.
Start in Level_X: No problem.
Start in Level_Y then switch to Level_X: Accessed none.
There’s a gap in my knowledge of how the Engine works here.
Assets are not loaded 24/7. When you switch levels you have to reload all the assets. That takes time.
1 Like
Leomerya12
(Leomerya12)
5
I figured this was the issue. So, it’s not a critical error.
Just, “it’s not here… yet”.
system
(system)
Closed
6
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