Hey guys, so I have just utdated to the last version of Unreal: 4.19 and now I can’t build the project.
I can cook it but can’t build it for Windows, both 32 and 64 bits.
It drops me the error from below, which wasn’t there before. Any thoughts?
I have already deleted Intermediate and Saves and checked the Blueprint mentioned in the error, and it almost has nothing weird on it. It’s a blueprint that derives from other and is also a father of other Blueprint, but never got this error before.
I aslo attack here the file named below (UAT_Log.txt):
link text
...
UATHelper: Packaging (Windows (32-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (32-bit)): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): Creating Staging Manifest...
UATHelper: Packaging (Windows (32-bit)): ERROR: System.ArgumentException: Staged filesystem reference may not start with a path separator or contain an empty path fragment (Hellbound\Content\Characters\DemonsSmall\A\BP_HCDemonSmall_A.uasset)
UATHelper: Packaging (Windows (32-bit)): en StagedFileSystemReference..ctor(String InName)
UATHelper: Packaging (Windows (32-bit)): en StagedFileReference..ctor(String Name)
UATHelper: Packaging (Windows (32-bit)): en Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (32-bit)): en Project.CopyBuildToStagingDirectory(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)): en BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (32-bit)): en AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (32-bit)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Packaging (Windows (32-bit)): en AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (32-bit)): en AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (32-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): en AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\TobiasMateo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED