中文:
UnrealGameSync使实际项目不通过编译也可以直接查看资产,但是在Perforce上提交了实际项目代码和UE5.2.1引擎版本后,没办法通过RunUAT.bat的BuildGraph进行编译,提示连接不上Perforce,但是我在本地可以进行正常提交,唯一不同的是,我在本地是先进行typemap的引擎设置,而正式环境是通过,后编辑的,跪求帮助,十分感谢
English:
UnrealGameSync allows the actual project to view assets directly without compilation. However, after submitting the actual project code and UE5.2.1 engine version on Perforce, it is not possible to compile through the BuildGraph of RunUAT.bat, indicating that Perforce cannot be connected. However, I can submit normally locally. The only difference is that I first set the typemap engine locally, while in the formal environment, I edited it later, Kneeling for help, thank you very much