After the 4.18 update I’m getting this annoying error when packaging. Did anyone else run into this problem?
UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Empty path fragment in staged filesystem reference (HideAndGoBoom/Content/)
UATHelper: Packaging (Windows (64-bit)): at StagedFileSystemReference..ctor(String Name)
UATHelper: Packaging (Windows (64-bit)): at StagedDirectoryReference..ctor(String Name)
UATHelper: Packaging (Windows (64-bit)): at StagedDirectoryReference.Combine(StagedDirectoryReference BaseDir, String[] Fragments)
UATHelper: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\raspe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE4+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error