Just bought the new engine and udk but I keep getting these errors when trying to connect an svn repo:
Error You should check out a working copy into your project directory. Error svn: warning: W155007: 'C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\Projects\Macro' is not a working copy Error svn: warning: W155007: 'C:\Users\Damian\Documents\Unreal' is not a working copy
This page doesn’t show anything special nor have the tutorials I’ve been forced to look through show anything other than what the unreal page already says. If I actually do need to make a working copy, is it restricted to the two directories it is looking in (the first of which isn’t even a valid location) or can I put it where the project actually is (the default /documents/unreal projects/nameofproject)? The other location looks to be the entire engine, which is also not what I want as I don’t really need to have the entire engine in the repo. The steps provided by the unrealengine doc page don’t make this look like it’s hard at all so I’m not sure if they just missed a step, or something else entirely.
Hi,
In 4.1 there was a bug where working copies in paths with spaces in them would not connect properly. This has been fixed for the 4.2 release.
You need to check out a working copy to work with Subversion. Generally this is best achieved by using a 3rd party tool such as TortoiseSVN. Once installed you can:
- Close the editor.
- Right-click on the folder in Explorer that contains your project and select “SVN Checkout”, selecting the path in your repository that you want the files to map to. This will create an ‘empty’ working copy on you rlocal machine that you can add to.
- Select the Build, Config, Content, Source and (optionally - you may not need this if you are always going to build your binaries locally) Binaries directories and select “Add…” from the context menu to add the files to your depot.
- Commit the files you just “marked for add” by selecting the “SVN Commit” option.
Now when you run the editor you should be able to connect and work with your SVN working copy.
sorry for new on old,but,right clicking in project directory, and I select what I want as noted above, and I get no ‘add’ anywhere, why is that…
TY!
This helped me a decade later. I must admit, I don’t understand why Unreal couldn’t have included this functionality itself.