Hello, I’ll quickly explain my situation. I want to use the meshes of the actors that spawn for the Niagara system. Everything is fine, but for some reason sometimes it doesn’t generate the object, nor does it take a reference for the mesh in the spawn effect. I get the following errors:
Blueprint Runtime Error: “Attempted to access BP_OBJETO_MOON_BLADE_C_0 via property MI_ACTOR, but BP_OBJETO_MOON_BLADE_C_0 is not valid (pending kill or garbage)”. Node: Set MESH-COMP Graph: EventGraph Function: Execute Ubergraph SLOTS EQUIPMENT Blueprint: SLOTS_EQUIPMENT
Blueprint Runtime Error: “Attempted to access BP_OBJETO_MOON_BLADE_C_0 via property CallFunc_FinishSpawningActor_ReturnValue, but BP_OBJETO_MOON_BLADE_C_0 is not valid (pending kill or garbage)”. Node: Set Enable Gravity Graph: EventGraph Function: Execute Ubergraph SLOTS EQUIPMENT Blueprint: SLOTS_EQUIPMENT
The truth is that I don’t understand why it happens