Error setting Static mesh from child class

It says, it can not convert from your **UStaticMeshComponent **to USkeletalMeshComponent which is set in your HEADER file
you have created it as



  UPROPERTY(EditAnywhere, Category = "Interactable Properties")     class USkeletalMeshComponent* InteractableMesh; 

So you need to create it as USkeletalMeshComponent, but not like UStaticMeshComponent. Please try this out!

or if you do not need it as a USkeletalMeshComponent you can change it to UStaticMeshComponent and then create it as a UStaticMeshComponent w/o issues