Error: RunUAT.bat ERROR: AutomationTool was unable to run successfully. Cannot build.

[=Sean Gribbin;256652]
Howdy noblex,

Have you by chance made a post about this on our AnswerHub? If so, would you be able to share a link to the issue so that I may be able to further investigate what may be occurring?

Could you provide some additional information as well? Information like whether you are using Source or Binary, if this issue occurs for all projects you currently have, and can you replicate this issue with a blank template project?

Any additional information would be greatly appreciated.

Thanks and have a great day!
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Hi Sean Gribbin, I try to answer you in order:

  1. I posted this question on the AnswerHUB as well, here’s the linkanswers.unrealengine.com/questions/199735/error-runuatbat-error-automationtool-was-unable-to.html I have no answer yet.
  2. Additional information…I tryed to compile on my working notebook wich is an MSI GS70, equipped with an i7-4710HQ, 8GB of RAM, and a GTX860m as well as my private desktop which is equipped with an i7-920, 12GB of RAM and a GTX770. I failed the build on both system. I built with no problem many times to test my project and always used the binary version of UE4. I am currently also with the latest update 4.7.3.
    I’ve just tryied now to create a new project with starter content, put a couple of base shapes into the scene and built, i didn’t receive errors (some warning, but i guess they are due to not having setted up any configuration)
    Do you need anything else?
    Thank you very much.