Error: RunUAT.bat ERROR: AutomationTool was unable to run successfully. Cannot build.

Possible Solution to fix the problem

I think i have possible solutions for runAUT.bat ERROR: AutomationTool could not run successfuly.
If you have these types of problem = Cant package it on android etc…

  • Please check your SDKs in Visual 2013/2015 because some SDK’s you installed are somehow wrong platforms for your game
  • If you look closely at the runAUT.bat batch codes or Automation Tools.exe they give the same errors but why?
    – maybe it is the cause of missing important files?
    – maybe the Batch codes are miswritten for some reason.
    For Questions like “Failed to Package level” etc…
  • Make sure you check your BP widgets and Codes for it
  • Goto Visual 2013 and right click the Assets / map to Build (if that is possible) or change development editor to development.
  • Goto settings>projectsettings>maps&modes and check that you are actually missing something there and it might the cause of server fail.
  • You can maybe delete the file called “Substance plugin” and it will fix the problem just goto Epic games launcher > UE4 > Library > Installed Plugins > Substance Plugin right click that and click delete.
  • You can try disable some SDK’s which can be a wrong platform for your game!

Thats all i can do for you. Showing log is not helpful for me