Error: Runnable thread TaskGraphThreadNP 1 crashed

I’m trying to package a win64 project in ue4.25 but keeps failling.
I have just one plugin kantan charts that can be the problem.
How can I solve that?

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/13): shaders left to compile 4

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.

ProcessResult.StdOut:   LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 1 crashed.

ProcessResult.StdOut:   LogWindows: Error: begin: stack for UAT

ProcessResult.StdOut:   LogWindows: Error: === Critical error: ===

ProcessResult.StdOut:   LogWindows: Error:

ProcessResult.StdOut:   LogWindows: Error: Fatal error: 
[File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 351]

ProcessResult.StdOut:   LogWindows: Error: Could not write to T:/Meu Drive/FactoryJP/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uexp!

ProcessResult.StdOut:   LogWindows: Error:
ProcessResult.StdOut:   LogWindows: Error:
ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcf2dc3e49 KERNELBASE.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae4fe9e6 UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae501dc8 UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae28e53d UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcadc5a725 UE4Editor-CoreUObject.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcadbfe108 UE4Editor-CoreUObject.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcadbfdfef UE4Editor-CoreUObject.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcadc08f47 UE4Editor-CoreUObject.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcadbf5ecb UE4Editor-CoreUObject.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcadc1668a UE4Editor-CoreUObject.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae037ad9 UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae038b1d UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae040eeb UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae52025b UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcae517c30 UE4Editor-Core.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcf3366fd4 KERNEL32.DLL!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error: [Callstack] 0x00007ffcf505cec1 ntdll.dll!UnknownFunction []

ProcessResult.StdOut:   LogWindows: Error:
ProcessResult.StdOut:   LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 1
ProcessResult.StdOut:   LogWindows: Error: end: stack for UAT
ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/13): shaders left to compile 879
ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/13): shaders left to compile 878
ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/13): shaders left to compile 877
CommandUtils.Run: Took 15,4942747s to run UE4Editor-Cmd.exe, ExitCode=3
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Desktop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.25+UE_4.25\Cook-2020.10.08-10.54.42.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\UE_4.25\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.10.08-10.54.27.txt C:\Users\Desktop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.25+UE_4.25\Cook-2020.10.08-10.54.42.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\UE_4.25\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.10.08-10.54.27.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException:        (see C:\Users\Desktop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.25+UE_4.25\Log.txt for full exception trace)
Log.WriteException: 
Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for T:\Meu Drive\FactoryJP\FactoryJP.uproject; see log C:\Users\Desktop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.25+UE_4.25\Cook-2020.10.08-10.54.42.txt
Log.WriteException:    em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 424
Log.WriteException:    em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 237
Log.WriteException:    em AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 89
Log.WriteException:    em Project.Cook(ProjectParams Params) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linha 247Wrapped by AutomationException: Cook failed.
Log.WriteException:    em Project.Cook(ProjectParams Params) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linha 259
Log.WriteException:    em BuildCookRun.DoBuildCookRun(ProjectParams Params) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 199
Log.WriteException:    em BuildCookRun.ExecuteBuild() na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 39
Log.WriteException:    em AutomationTool.BuildCommand.Execute() na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:linha 263
Log.WriteException:    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linha 539
Log.WriteException:    em AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linha 509
Log.WriteException:    em AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 176
Log.WriteException:    em AutomationTool.Program.<>c__DisplayClass1_0.b__2() na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 88
Log.WriteException:    em AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:linha 731
Log.WriteException:    em AutomationTool.Program.Main(String[] Arguments) na D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 88
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Heres the cause

 ProcessResult.StdOut:   LogWindows: Error: Could not write to T:/Meu Drive/FactoryJP/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uexp

Check if Saved is not read only and check permission. You can also try to delete intermediate and saved directories in project directory, regenerate project files if this is C++ project after doing that.