Since you can’t quite do the same with Android, from what I can see at least, I would suggest packaging for Windows without Pak files enabled and see if the widget is actually being included. It seems like you’re running into the same issue you were with the map where it isn’t being included in the package due to the way it is being referenced. You can also ensure that it will be packaged by adding its path to the “Additional Asset Directories to include”.
also add “UI/Widgets” path to “Additional Asset Directories to Cook”
Than did package for Windows without Pak files enabled. I saw my widget allready included at path
But launch on Android platform still failed with error