Hello !
I updated my project from 5.4 to 5.5 and now only in shipping build mode I have this crash when I launch the build:
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991]
RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663
with error E_INVALIDARG
Everything is updated (Nvidia Driver, sdk, etc)
I understand it’s from DirectX12 / Ray Tracing but for this project I can not really remove ray tracing. Any suggestion except to wait for a patch from unreal or nvidia ?
EDIT : After some research, when the build is launched this file is created in saved folder : XXXX_PCD3D_SM6.upipelinecache
If I delete it, the build works but create another one, making crash the second launch. PSO seems to be the problem.
Thanks for your help