"Error: Provision not Found" when attempting remote IOS build

I have been trying for the past 4 days to successfully create a development build for our game on iOS, the game is already out on Android however we are running into some issues with the build process on iOS. We already have an apple developer account and have created the appropriate certificates and provisioning profile, they appear green in the project settings and I have ensured that the Bundle Identifier is the same in the project settings as in the provisioning profile. The remote connection from my windows pc to the mac is also functioning correctly as the entire build process completes without issue except for the signing at the end. We are running UE5.5 on Windows connecting to a Mac with XCode 16.1. Apple has to make this as complicated as possible so any help would be appreciated thank you.