Hi everyone,
I’m trying to open a project that I developed on a Windows machine on my MacBook. It’s a simple VR project, and I wanted to try it with Apple Vision Pro.
I copied the project over (excluding the Intermediate, Saved, and Build folders). Then, on macOS, I ran the GenerateProjectFiles script again. This process created four .xcworkspace
files (for Mac, iOS, tvOS, and VisionOS). I then built the project using Xcode (using the Mac .xcworkspace
file). The build was successful and completed without any errors.
However when I try to open the Project double clicking .ueproject, a fester pop’s up:
And when I click yes, get this:
Even though I have already rebuilt it, I still keep getting the same error. I tried starting from scratch, but the issue persists.
Does anyone have any idea what the problem might be and how to solve it? Unfortunately, I haven’t been able to find any solutions online so far.
I’m using Unreal Engine 5.4, built from source with Xcode 15.3.