I have the error as shown below, please help!
Log file open, 05/04/18 12:58:30
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(942327983) SRandInit(942327983).
LogTaskGraph: Started task graph with 4 named threads and 22 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EarlyStartupPatcher
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/jvdtoorn/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/jvdtoorn/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin FunctionalTestingEditor
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImagePlate
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin RazerChroma
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.085s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:11384).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-4.0-CL-4039451
LogInit: Engine Version: 4.20.0-4039451+++Fortnite+Release-4.0
LogInit: Compatible Engine Version: 4.20.0-4039451+++Fortnite+Release-4.0
LogInit: Net CL: 4032695
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i7-4800MQ CPU @ 2.70GHz, GPU: Intel(R) HD Graphics 4600
LogInit: Compiled (64-bit): Apr 29 2018 18:38:42
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-4.0
LogInit: Filtered Command Line: -noeac -frombe
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.001s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:246.02MB (Peak: 246.02MB)
[2018.05.04-10.58.31:712][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.05.04-10.58.31:717][ 0]LogHAL: Display: Platform has ~ 8 GB [8381362176 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.05.04-10.58.31:717][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.05.04-10.58.31:717][ 0]LogInit: Setting Device Profile CVar: [[sg.ViewDistanceQuality:2]]
[2018.05.04-10.58.31:717][ 0]LogInit: Setting Device Profile CVar: [[sg.AntiAliasingQuality:2]]
[2018.05.04-10.58.31:717][ 0]LogInit: Setting Device Profile CVar: [[sg.ShadowQuality:2]]
[2018.05.04-10.58.31:717][ 0]LogInit: Setting Device Profile CVar: [[sg.PostProcessQuality:2]]
[2018.05.04-10.58.31:717][ 0]LogInit: Setting Device Profile CVar: [[sg.TextureQuality:2]]
[2018.05.04-10.58.31:717][ 0]LogInit: Setting Device Profile CVar: [[sg.EffectsQuality:2]]
[2018.05.04-10.58.31:717][ 0]LogInit: Going up to parent DeviceProfile []
[2018.05.04-10.58.31:718][ 0]LogInit: Computer: L3408
[2018.05.04-10.58.31:718][ 0]LogInit: User: jvdtoorn
[2018.05.04-10.58.31:718][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.05.04-10.58.31:718][ 0]LogInit: High frequency timer resolution =2.630639 MHz
[2018.05.04-10.58.31:718][ 0]LogMemory: Memory total: Physical=7.8GB (8GB approx)
[2018.05.04-10.58.31:718][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.05.04-10.58.31:718][ 0]LogMemory: Process Physical Memory: 247.30 MB used, 247.30 MB peak
[2018.05.04-10.58.31:718][ 0]LogMemory: Process Virtual Memory: 292.96 MB used, 292.96 MB peak
[2018.05.04-10.58.31:718][ 0]LogMemory: Physical Memory: 3003.86 MB used, 4989.23 MB free, 7993.09 MB total
[2018.05.04-10.58.31:718][ 0]LogMemory: Virtual Memory: 450.70 MB used, 4989.23 MB free, 134217728.00 MB total
[2018.05.04-10.58.32:519][ 0]LogInit: Using OS detected language (en-US).
[2018.05.04-10.58.32:520][ 0]LogInit: Using OS detected locale (en-GB).
[2018.05.04-10.58.32:526][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.05.04-10.58.32:563][ 0]LogTextLocalizationResource: LocRes ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.05.04-10.58.32:573][ 0]LogStreaming: Display: Took 0.053s to InitEngineTextLocalization.
[2018.05.04-10.58.32:946][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.05.04-10.58.32:946][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.05.04-10.58.33:010][ 0]LogD3D11RHI: D3D11 adapters:
[2018.05.04-10.58.33:384][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics 4600’ ( Level 11_0)
[2018.05.04-10.58.33:384][ 0]LogD3D11RHI: 96/0/1696 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2018.05.04-10.58.33:991][ 0]LogD3D11RHI: 1. ‘NVIDIA Quadro K3100M’ ( Level 10_0)
[2018.05.04-10.58.33:991][ 0]LogD3D11RHI: 4022/0/3996 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2018.05.04-10.58.34:145][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ ( Level 11_0)
[2018.05.04-10.58.34:145][ 0]LogD3D11RHI: 0/0/3996 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.05.04-10.58.34:145][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 1
[2018.05.04-10.58.34:150][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.05.04-10.58.34:150][ 0]LogD3D11RHI: GPU DeviceId: 0x11b6 (for the marketing name, search the web for “GPU Device Id”)
[2018.05.04-10.58.34:151][ 0]LogWindows: EnumDisplayDevices:
[2018.05.04-10.58.34:151][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:1 D:1)
[2018.05.04-10.58.34:151][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2018.05.04-10.58.34:151][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2018.05.04-10.58.34:151][ 0]LogWindows: 3. ‘NVIDIA Quadro K3100M’ (P:0 D:0)
[2018.05.04-10.58.34:151][ 0]LogWindows: 4. ‘NVIDIA Quadro K3100M’ (P:0 D:0)
[2018.05.04-10.58.34:151][ 0]LogWindows: 5. ‘NVIDIA Quadro K3100M’ (P:0 D:0)
[2018.05.04-10.58.34:152][ 0]LogWindows: 6. ‘NVIDIA Quadro K3100M’ (P:0 D:0)
[2018.05.04-10.58.34:152][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2018.05.04-10.58.34:152][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro K3100M
[2018.05.04-10.58.34:152][ 0]LogD3D11RHI: Driver Version: 312.65 (internal:9.18.13.1265, unified:312.65)
[2018.05.04-10.58.34:152][ 0]LogD3D11RHI: Driver Date: 10-7-2013
[2018.05.04-10.58.34:152][ 0]LogRHI: Texture pool is 2815 MB (70% of 4022 MB)
[2018.05.04-10.58.34:463][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2018.05.04-10.58.34:464][ 0]LogD3D11RHI: [Aftermath] Failed to initialize. Result=bad0000c
[2018.05.04-10.58.34:464][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2018.05.04-10.58.34:468][ 0]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\Build++Fortnite+Release-4.0+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441
with error E_INVALIDARG,
Size=512x512x1 Format=DXGI_FORMAT_B8G8R8A8_TYPELESS(0x0000005A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE
[2018.05.04-10.58.34:468][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)