[2014.03.24-20.48.51:451][685]LogBlueprint:Error: [compiler] Error Exec output pin Completed cannot have more than one connection
[2014.03.24-20.48.51:453][685]LogBlueprint:Error: [compiler] Error Unexpected node type K2Node_MacroInstance encountered at ForEachLoop
[2014.03.24-20.48.51:454][685]LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 1); please contact the framework team as we need a repro for this bug!
[2014.03.24-20.48.51:454][685]LogBlueprint:Warning: [compiler] Warning [2722.31] Compile of gameBoard failed. 3 Fatal Issue(s) 0 Warning(s) [in 7 ms]
[2014.03.24-20.48.51:737][685]BlueprintEditorCompileResults:Error: Error Exec output pin Completed cannot have more than one connection
[2014.03.24-20.48.51:737][685]BlueprintEditorCompileResults:Error: Error Unexpected node type K2Node_MacroInstance encountered at ForEachLoop
[2014.03.24-20.48.51:737][685]BlueprintEditorCompileResults:Error: Error Internal compiler error inside CreateExecutionSchedule (site 1); please contact the framework team as we need a repro for this bug!
[2014.03.24-20.48.51:737][685]BlueprintEditorCompileResults:Warning: Warning [2722.31] Compile of gameBoard failed. 3 Fatal Issue(s) 0 Warning(s) [in 7 ms]
We would certainly like to assist you further, however we need a bit more information so we can better identify your specific issue. What was going on when this occurred? For instance, when you first loaded the editor or while you were working with materials, etc. Did the editor crash or was it an error that appeared on screen? Has this occurred multiple times or was it once and has not been a problem since? Can you add your system specs to the bottom of these so we can get an idea of what is going on. Thank you and have a great day!
Is this error still occurring? We were unable to reproduce the effect, if it is can you provide detailed reproduction steps for us to follow? Thank you!