Error persist after removing line/recompile.

Hi,
This is very strange, I can remove all the code untill having only the base class code, yet errors are still here and I can’t build because of that, so I really don’t think the issue comes from the code itself (or it is?).

Here is an example, I’ve removed my code (there wasn’t a lot) and now it looks like a freshly created actor. I have also cleaned, recompiled, saved and restart many times :

The header has an issue with begin play, and the cpp with the tick. I thought I could just ignore it but build fails and live coding update fails too

This is a bit problematic since this behavior is random, sometimes errors get away with clean or recompile, sometimes they don’t and I recreate the actor with same code, wich works, or I have to create an other project (these are learning projects so no real work lost :slightly_smiling_face: but iI have difficulties to learn if I can’t simply remove code and rewrite)

I have noticed a concerning message when I open VS, maybe it is related (I try to translate, it will probably not be exact same words, but I don’t know how to set VS in english and google can’t find the sentence in my langage, sorry :sweat_smile:) .

It says :
“The command ended with exit code 1.
Blueprint Analysys - Error : An issue occured during Unreal Engine integration execution for the project.” Something like that

I’ve checked UE integration config and nothing complains here (pluggin is enabled in UE as well) :

No doubt somebody here will find the cause in a matter of seconds :wink: , I’m probably missing something obvious.

Hi @Grot13,

You are missing a closing “}” on line 18 of your Ball.cpp file.

After fixing that do you still have an issue?

Indeed it works, everything compiles ! I feel a bit stupid but at the same I’m relieved it is my fault, and not an obscure missing dll or something like that!!
Thank you very much !!

Glad it worked! I’ve made similar mistakes more times than I care to admit :wink: