Error persist after removing line/recompile.

Hi,
This is very strange, I can remove all the code untill having only the base class code, yet errors are still here and I can’t build because of that, so I really don’t think the issue comes from the code itself (or it is?).

Here is an example, I’ve removed my code (there wasn’t a lot) and now it looks like a freshly created actor. I have also cleaned, recompiled, saved and restart many times :

The header has an issue with begin play, and the cpp with the tick. I thought I could just ignore it but build fails and live coding update fails too

This is a bit problematic since this behavior is random, sometimes errors get away with clean or recompile, sometimes they don’t and I recreate the actor with same code, wich works, or I have to create an other project (these are learning projects so no real work lost :slightly_smiling_face: but iI have difficulties to learn if I can’t simply remove code and rewrite)

I have noticed a concerning message when I open VS, maybe it is related (I try to translate, it will probably not be exact same words, but I don’t know how to set VS in english and google can’t find the sentence in my langage, sorry :sweat_smile:) .

It says :
“The command ended with exit code 1.
Blueprint Analysys - Error : An issue occured during Unreal Engine integration execution for the project.” Something like that

I’ve checked UE integration config and nothing complains here (pluggin is enabled in UE as well) :

No doubt somebody here will find the cause in a matter of seconds :wink: , I’m probably missing something obvious.

Hi @Grot13,

You are missing a closing “}” on line 18 of your Ball.cpp file.

After fixing that do you still have an issue?

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Indeed it works, everything compiles ! I feel a bit stupid but at the same I’m relieved it is my fault, and not an obscure missing dll or something like that!!
Thank you very much !!

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Glad it worked! I’ve made similar mistakes more times than I care to admit :wink:

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