The output was this:
“LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic
Games\4.6\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Martin\Documents\Unreal
Projects\PaddleWars3D 4.6\Intermediate\Staging
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Martin\Documents\Unreal
Projects\PaddleWars3D 4.6\Build\Windows\Application.ico=True
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in Win.Automation: Couldn’t update resource
LogPlayLevel:Display: Stacktrace: en ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data)
LogPlayLevel:Display: en ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon)
LogPlayLevel:Display: en BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String TargetFile, String StagedRelativeTargetPath, String StagedArguments)
LogPlayLevel:Display: en BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: en Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: en Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: en Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel:Display: en BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: en BuildCommand.Execute()
LogPlayLevel:Display: en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel:Display: en AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: en AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: en AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: en AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: Couldn’t update resource
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_38f0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1c38_0///////STATCAT_Advanced////
LogPlayLevel:Display: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error”
Any idea?