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Error packing project. Please, help

Guys, you can help. I can’t understand why the project is not packed.At the very end, an error comes out and that’s it



ProcessResult.StdOut:   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/InventorySystem/UMG/WBP_CraftingInfoPopup.WBP_CraftingInfoPopup_C:ExecuteUbergraph_WBP_CraftingInfoPopup.CallFunc_LookupItem_Info'. Unknown structure.
ProcessResult.StdOut:   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/InventorySystem/UMG/WBP_RequiredCraftingItem.WBP_RequiredCraftingItem_C:ExecuteUbergraph_WBP_RequiredCraftingItem.CallFunc_LookupItem_Info'. Unknown structure.
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] In use pin  <Unnamed>  no longer exists on node  Reset Camera View . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] Could not find a function named "ResetCamera View" in 'PictureCabinet_C'.
ProcessResult.StdOut:   Make sure 'PictureCabinet_C' has been compiled for  Reset Camera View from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] In use pin  Get Lock Nomber  no longer exists on node  Set . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] In use pin  <Unnamed>  no longer exists on node  Locate Widget . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] Could not find a function named "Locate Widget" in 'PictureCabinet_C'.
ProcessResult.StdOut:   Make sure 'PictureCabinet_C' has been compiled for  Locate Widget from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] In use pin  <Unnamed>  no longer exists on node  Rotate D . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] Could not find a function named "Rotate D" in 'PictureCabinet_C'.
ProcessResult.StdOut:   Make sure 'PictureCabinet_C' has been compiled for  Rotate D from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] In use pin  <Unnamed>  no longer exists on node  Rotate Lock Event . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] Could not find a function named "Rotate_Lock_Event" in 'PictureCabinet_C'.
ProcessResult.StdOut:   Make sure 'PictureCabinet_C' has been compiled for  Rotate Lock Event from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] In use pin  Get Lock Nomber  no longer exists on node  Get . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler PictureCabinet] The property associated with  Interacted  could not be found in '/Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet_C' from Source: /Game/InventorySystem/Blueprints/puzzles/Puzzle_3/PictureCabinet.PictureCabinet
ProcessResult.StdOut:   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: E:/InventorySystemAlphaProjCopy/Saved/Cooked/WindowsNoEditor/InventorySystem/Content/InventorySystem/Blueprints/Items/canvases/DevelopM/222/DestroyDevelop3__19342_Circle_with_Eagle_v119342_Circle_with_Eagle_OcclusionRoughnessMetallic.uasset
ProcessResult.StdOut:   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :E:/InventorySystemAlphaProjCopy/Saved/Cooked/WindowsNoEditor/InventorySystem/Content/InventorySystem/Blueprints/Items/canvases/DevelopM/222/DestroyDevelop3__19342_Circle_with_Eagle_v119342_Circle_with_Eagle_OcclusionRoughnessMetallic.uasset
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler BP_WorldWidget] The property associated with  Button Settings  could not be found in '/Game/MenuBuilderCarousel/Blueprints/BP_WorldWidget.BP_WorldWidget_C' from Source: /Game/MenuBuilderCarousel/Blueprints/BP_WorldWidget.BP_WorldWidget
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler BP_WorldWidget] The property associated with  Button Campaign  could not be found in '/Game/MenuBuilderCarousel/Blueprints/BP_WorldWidget.BP_WorldWidget_C' from Source: /Game/MenuBuilderCarousel/Blueprints/BP_WorldWidget.BP_WorldWidget
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler BP_WorldWidget] Couldn't find target for dynamically bound delegate node  Assign On Button Clicked from Source: /Game/MenuBuilderCarousel/Blueprints/BP_WorldWidget.BP_WorldWidget
ProcessResult.StdOut:   LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/InventorySystem/Blueprints/puzzles/ParanormalRoom/' is not a standard unreal filename or a long path name. Reason: Path may not end with a '/'
ProcessResult.StdOut:   LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Model/Home/222/Roof/' is not a standard unreal filename or a long path name. Reason: Path may not end with a '/'
ProcessResult.StdOut:   LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Model/Home/222/' is not a standard unreal filename or a long path name. Reason: Path may not end with a '/'
ProcessResult.StdOut:   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: E:/InventorySystemAlphaProjCopy/Saved/Cooked/WindowsNoEditor/InventorySystem/Content/Model/22222/MainMeshes/Moldings/Moldings_LivingRoom_Moldings_Bottom_Basement_Moldings_Bottom_Basement_LivingRoom_Hallway_Moldings_Bottom.uasset
ProcessResult.StdOut:   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :E:/InventorySystemAlphaProjCopy/Saved/Cooked/WindowsNoEditor/InventorySystem/Content/Model/22222/MainMeshes/Moldings/Moldings_LivingRoom_Moldings_Bottom_Basement_Moldings_Bottom_Basement_LivingRoom_Hallway_Moldings_Bottom.uasset
ProcessResult.StdOut:   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon_C:SwitchSelectedItem.CallFunc_Array_Get_Item'. Unknown structure.
ProcessResult.StdOut:   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon_C:UpdateButtonIcons.K2Node_Select_Default'. Unknown structure.
ProcessResult.StdOut:   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon_C:KeyIcons'. Unknown structure.
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] The variable KeyIcons declared in  UI_MenuRibbon  has an invalid type Structure from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  <Unnamed>  no longer exists on node  Close Game Menu . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Target  no longer exists on node  Close Game Menu . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] Could not find a function named "CloseGameMenu" in 'UI_MenuRibbon'.
ProcessResult.StdOut:   Make sure 'UI_MenuRibbon' has been compiled for  Close Game Menu from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  <Unnamed>  no longer exists on node  Close Inventory . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Target  no longer exists on node  Close Inventory . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] Could not find a function named "CloseInventory" in 'UI_MenuRibbon'.
ProcessResult.StdOut:   Make sure 'UI_MenuRibbon' has been compiled for  Close Inventory from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Menu Pawn  no longer exists on node  Get . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  <Unnamed>  no longer exists on node  Close Journal . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Target  no longer exists on node  Close Journal . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] Could not find a function named "CloseJournal" in 'UI_MenuRibbon'.
ProcessResult.StdOut:   Make sure 'UI_MenuRibbon' has been compiled for  Close Journal from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  BP User Interface Icons  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Previous Menu Section  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Next Menu Section  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Rotate Item  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Previous Item  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Next Item  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Inspect  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Use  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Discard  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Close  no longer exists on node  Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] No Struct in  Break <unknown struct> from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  BP UI Key Icon generated from expanding Break <unknown struct>  no longer exists on node  Break <unknown struct> generated from expanding Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon
ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [Compiler UI_MenuRibbon] In use pin  Keyboard Key generated from expanding Break <unknown struct>  no longer exists on node  Break <unknown struct> generated from expanding Break <unknown struct> . Please refresh node or break links to remove pin. from Source: /Game/InventorySystem/UMG/Migrate/StoryAdvTemplate/UserInterface/Menu/UI_MenuRibbon.UI_MenuRibbon


Your problem resides in these blueprint objects with broken structs. Are you using version 4.24.1? I’ve had a bunch of broken structs because of that. 4.24.2 indeed fixes this, but at the end of the day, your struct object is either missing or broken from 4.24.1

I am using version 4.22.3.
I seem to have removed these errors, but I still cannot package the project ((
Log:

Hi, I have a similar problem with the engine blueprint BP_SunPosition. I get broken every time I try to package the project. It works in the editor and editor play modes.
Have you found a solution?

LogLinker: Warning: [AssetLog] g:\SunSkyTest\Content\Blueprints\BP_EnvironmentController.uasset: Failed to load ‘/Script/SunPosition’: Can’t find file.
LoadErrors: Failed to load /Script/SunPosition.SunPositionData Referenced by K2Node_BreakStruct_1
LogBlueprint: Error: [AssetLog] g:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Runtime\SunPosition\Content\BP_SunPosition.uasset: [Compiler] In use pin no longer exists on node GetSunPosition . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] g:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Runtime\SunPosition\Content\BP_SunPosition.uasset: [Compiler] In use pin no longer exists on node GetSunPosition . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] g:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Runtime\SunPosition\Content\BP_SunPosition.uasset: [Compiler] In use pin Latitude no longer exists on node GetSunPosition . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] g:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Runtime\SunPosition\Content\BP_SunPosition.uasset: [Compiler] In use pin Longitude no longer exists on node GetSunPosition . Please refresh node or break links to remove pin.
… and may more

@solarisx I’m pretty sure it doesn’t “really” work in editor either. It will still give you the error, just lets you test other things as well. I’m pretty sure you accidentally changed something in BP_SunPosition. Just go into that BP, check whats red, and well… fix it. (I can’t give exact advice here as I don’t see the BP)

Edit: You can also try Verifying your UE install through the Epic Launcher

Thanks for the answer. I found the reason. I referenced the BP_SunPosition in a scene blueprint. It do not like that! Referencing it in the Levelblueprint or GameMode and accessing it by event dispatchers works. No direct blueprint communication on BP_SunPosition!
Greets

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