Error packaging

hi
i’m working in UE4.12 everything is so good until I decided to make the windows (32 bit) package the error file
[link text][1] pleas help me

131002-error.txt (88.3 KB)

,

Here is the error you’re running in to:

MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to load script DLL: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Could not load f
MainFrameActions: Packaging (Windows (32-bit)): ile or assembly 'AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)

Please review [this AnswerHub link][1] for the resolution. Please let us know if this does not resolve the issue for you.

Thanks!

"Launch" and "Compile" level error - C++ - Epic Developer Community Forums

Unfortunately the problem has not been solved
The same error is still present.
thank you

Hey -

Do you get the same compile error in a new project or only in your current project? Are you packaging for Development or Shipping (File->Package Project->Build Configuration)? Additionally, what exactly did you try from the post linked to? Did you check the security of the .dll files as mentioned in the accepted answer? Please provide any additional information to help investigate the issue on my end.

ok. i will answer one by one
i get the same error with all projects
i’m using the shipping package
i tried to unlock the security of file “Automation” and the other file
then i tried to make the “app.confg”
i did some aherch on internet but i didn’t find anything useful

ok. i will answer one by one
i get the same error with all projects
i’m using the shipping package
i tried to unlock the security of file “Automation” and the other file
then i tried to make the “app.confg”
i did some aherch on internet but i didn’t find anything useful

I was able to create a 4.12.3 project (Third Person Template) and set the build configuration to shipping then package for Windows (32-bit) successfully. Since this occurs in a new project for you, could you provide the exact steps from project creation until the error occurs? Are you using a blueprint or a code project? Also, are you using the binary engine from the launcher or a source built engine? If you have access to other engine versions, do you get the same error when trying to package a project in that version?

ok.
first i made a new project (third person)
then i made the package (shipping)
after that i made a package for win 32 bit
didn’t work.
i’m using blueprint in my project
i download the engine frome torrent
it’s unavailable in my country
can you help me
i’m so angry nothing is work :frowning:

Hey -

If the editor is unavailable in your country and you’re using a torrent version, we are unable to offer support. We can only support officially downloaded versions from the Epic Launcher or GitHub. Unfortunately, this legal barrier cannot be circumvented by Epic Games. We thank you for considering UE4 and hope that it will become available to you in the future.

Cheers