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Error packaging product for shipping.

I’m using Engine Version 4.9, and this problem only started to occur after I removed TADP and installed AndroidWorks using the version found in the Extras folder of UE4.

Opened the SDK Manager to confirm that API 23 is not installed, but neither was 22 so I’m installing that now. Also, the system image folder is blank – but I assume that’s normal.

Log:




MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 8.4914857s to run UnrealPak.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): Project.CreatePak: UnrealPak Done *******
MainFrameActions: Packaging (Android (ETC1)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: Deployment Context **************
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: ArchiveDirectory = E:\Android_UE4_Builds\Android_ETC1
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\B2B_Test 4.9\B2B_Test.uproject
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: StageTargetPlatform = Android
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\B2B_Test 4.9
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: PlatformDir = Android
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\B2B_Test 4.9\Saved\StagedBuilds\Android_ETC1\B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: ShortProjectName = B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\B2B_Test 4.9\Saved\StagedBuilds\Android_ETC1
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: SourceRelativeProjectRoot = B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: RelativeProjectRootForStage = B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../B2B_Test/B2B_Test.uproject
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\B2B_Test 4.9\Saved\StagedBuilds\Android_ETC1
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\B2B_Test 4.9\Saved\StagedBuilds\Android_ETC1\B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
MainFrameActions: Packaging (Android (ETC1)): Project.LogDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Android (ETC1)): Project.Package: ********** PACKAGE COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): AndroidPlatform.Package: BaseApkName = D:\Unreal Projects\B2B_Test 4.9\Binaries\Android\B2B_Test-Android-Shipping.apk
MainFrameActions: Packaging (Android (ETC1)): AndroidPlatform.Package: Creating D:\Unreal Projects\B2B_Test 4.9\Saved\StagedBuilds\Android_ETC1.obb from D:\Unreal Projects\B2B_Test 4.9\Saved\StagedBuilds\Android_ETC1
MainFrameActions: Packaging (Android (ETC1)): <>c__DisplayClass1.<Package>b__0: [1/1] Adding B2B_Test/ to OBB
MainFrameActions: Packaging (Android (ETC1)): <>c__DisplayClass1.<Package>b__0: [2/2] Adding B2B_Test/Content/ to OBB
MainFrameActions: Packaging (Android (ETC1)): <>c__DisplayClass1.<Package>b__0: [3/3] Adding B2B_Test/Content/Paks/ to OBB
MainFrameActions: Packaging (Android (ETC1)): <>c__DisplayClass1.<Package>b__0: [4/4] Adding B2B_Test/Content/Paks/B2B_Test-Android_ETC1.pak to OBB
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: 
MainFrameActions: Packaging (Android (ETC1)): ====9/8/2015 9:24:18 PM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaOBBDataFile: 
MainFrameActions: Packaging (Android (ETC1)): ==== Writing to OBB data file D:\Unreal Projects\B2B_Test 4.9\Build\Android\src\com\YourCompany\B2B_Test\OBBData.java ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Writing to shim file D:\Unreal Projects\B2B_Test 4.9\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Shim data file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Writing to template target file D:\Unreal Projects\B2B_Test 4.9\Build\Android\src\com\YourCompany\B2B_Test\AlarmReceiver.java ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Writing to template target file D:\Unreal Projects\B2B_Test 4.9\Build\Android\src\com\YourCompany\B2B_Test\DownloaderActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Writing to template target file D:\Unreal Projects\B2B_Test 4.9\Build\Android\src\com\YourCompany\B2B_Test\OBBDownloaderService.java ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.WriteJavaDownloadSupportFiles: 
MainFrameActions: Packaging (Android (ETC1)): ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\Unreal Projects\B2B_Test 4.9\Build\Android\src\com\YourCompany\B2B_Test
MainFrameActions: Packaging (Android (ETC1)): Building Java with SDK API level 'android-21'
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: Previous .apk file(s) were made with different build settings, forcing repackage.
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: Performing complete package - wiping D:\Unreal Projects\B2B_Test 4.9\Intermediate/Android/APK, except for predexedLibs
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: 
MainFrameActions: Packaging (Android (ETC1)): ====9/8/2015 9:24:19 PM====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.UpdateProjectProperties: 
MainFrameActions: Packaging (Android (ETC1)): ====9/8/2015 9:24:19 PM====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml...
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml...
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): The system cannot find the path specified.
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: 
MainFrameActions: Packaging (Android (ETC1)): Copying new .so C:\Program Files\Epic Games\4.9\Engine\Binaries\Android\UE4Game-Android-Shipping-armv7-es2.so file to jni folder...
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging...
MainFrameActions: Packaging (Android (ETC1)): File C:\Program Files\Epic Games\4.9\Engine\Source\ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_060/VrApi/Libs/Android/armeabi-v7a/libvrapi.so copied to D:\Unreal Projects\B2B_Test 4.9\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: 
MainFrameActions: Packaging (Android (ETC1)): ====9/8/2015 9:24:25 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ETC1)): Buildfile: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\build.xml
MainFrameActions: Packaging (Android (ETC1)): [getbuildtools] Using latest Build Tools: 22.0.1
MainFrameActions: Packaging (Android (ETC1)): -set-mode-check:
MainFrameActions: Packaging (Android (ETC1)): -set-debug-files:
MainFrameActions: Packaging (Android (ETC1)): -check-env:
MainFrameActions: Packaging (Android (ETC1)):  [checkenv] Android SDK Tools Revision 24.2.0
MainFrameActions: Packaging (Android (ETC1)):  [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC1)): -setup:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Project Name: B2B_Test
MainFrameActions: Packaging (Android (ETC1)):   [gettype] Project Type: Application
MainFrameActions: Packaging (Android (ETC1)): -set-debug-mode:
MainFrameActions: Packaging (Android (ETC1)): -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC1)): -pre-build:
MainFrameActions: Packaging (Android (ETC1)): -build-setup:
MainFrameActions: Packaging (Android (ETC1)): [getbuildtools] Using latest Build Tools: 22.0.1
MainFrameActions: Packaging (Android (ETC1)):      [echo] Resolving Build Target for B2B_Test...
MainFrameActions: Packaging (Android (ETC1)): [gettarget] Project Target:   Android 5.0.1
MainFrameActions: Packaging (Android (ETC1)): [gettarget] API level:        21
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Creating output directories if needed...
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\rsObj
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\rsLibs
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\gen
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Resolving Dependencies for B2B_Test...
MainFrameActions: Packaging (Android (ETC1)): [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC1)): [dependency] 
MainFrameActions: Packaging (Android (ETC1)): [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): [dependency] Ordered libraries:
MainFrameActions: Packaging (Android (ETC1)): [dependency] 
MainFrameActions: Packaging (Android (ETC1)): [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Building Libraries with 'debug'...
MainFrameActions: Packaging (Android (ETC1)): Duplicated project name in import. Project custom_rules defined first in D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\custom_rules.xml and again in D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
MainFrameActions: Packaging (Android (ETC1)): [getbuildtools] Using latest Build Tools: 22.0.1
MainFrameActions: Packaging (Android (ETC1)): nodeps:
MainFrameActions: Packaging (Android (ETC1)): -set-mode-check:
MainFrameActions: Packaging (Android (ETC1)): -set-debug-files:
MainFrameActions: Packaging (Android (ETC1)): -check-env:
MainFrameActions: Packaging (Android (ETC1)):  [checkenv] Android SDK Tools Revision 24.2.0
MainFrameActions: Packaging (Android (ETC1)):  [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC1)): -setup:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Project Name: google-play-services_lib_rev19
MainFrameActions: Packaging (Android (ETC1)):   [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC1)): -set-debug-mode:
MainFrameActions: Packaging (Android (ETC1)): -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC1)): -pre-build:
MainFrameActions: Packaging (Android (ETC1)): -build-setup:
MainFrameActions: Packaging (Android (ETC1)): [getbuildtools] Using latest Build Tools: 22.0.1
MainFrameActions: Packaging (Android (ETC1)):      [echo] Resolving Build Target for google-play-services_lib_rev19...
MainFrameActions: Packaging (Android (ETC1)): [gettarget] Project Target:   Android 5.0.1
MainFrameActions: Packaging (Android (ETC1)): [gettarget] API level:        21
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Creating output directories if needed...
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\gen
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\dexedLibs
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Resolving Dependencies for google-play-services_lib_rev19...
MainFrameActions: Packaging (Android (ETC1)): [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC1)): [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC1)): [dependency] 
MainFrameActions: Packaging (Android (ETC1)): [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): -code-gen:
MainFrameActions: Packaging (Android (ETC1)): [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC1)): [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling aidl files...
MainFrameActions: Packaging (Android (ETC1)):      [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling RenderScript files...
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling Resources...
MainFrameActions: Packaging (Android (ETC1)):      [aapt] Generating resource IDs...
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling BuildConfig class...
MainFrameActions: Packaging (Android (ETC1)): [buildconfig] Generating BuildConfig class.
MainFrameActions: Packaging (Android (ETC1)): -pre-compile:
MainFrameActions: Packaging (Android (ETC1)): -compile:
MainFrameActions: Packaging (Android (ETC1)):     [javac] Compiling 3 source files to D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
MainFrameActions: Packaging (Android (ETC1)):      [echo] Creating library output jar file...
MainFrameActions: Packaging (Android (ETC1)):       [jar] Building jar: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar
MainFrameActions: Packaging (Android (ETC1)): -post-compile:
MainFrameActions: Packaging (Android (ETC1)): -obfuscate:
MainFrameActions: Packaging (Android (ETC1)): -dex:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not convert bytecode...
MainFrameActions: Packaging (Android (ETC1)): -crunch:
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Crunching PNG Files in source dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
MainFrameActions: Packaging (Android (ETC1)):    [crunch] To destination dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source)
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MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png: 61% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png: 54% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png: 51% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_medium_off_client.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png: 70% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_small_off_client.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png: 95% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_standard_off_client.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png: 55% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_tall_off_client.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-x
MainFrameActions: Packaging (Android (ETC1)):    [crunch] xhdpi\ic_plusone_tall_off_client.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png: 66% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_dark.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png: 70% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_light.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png: 68% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Crunched 104 PNG files to update cache
MainFrameActions: Packaging (Android (ETC1)): -package-resources:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not package resources...
MainFrameActions: Packaging (Android (ETC1)): -package:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not package apk...
MainFrameActions: Packaging (Android (ETC1)): -post-package:
MainFrameActions: Packaging (Android (ETC1)): -do-debug:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not create apk...
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Creating new property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): -post-build:
MainFrameActions: Packaging (Android (ETC1)): debug:
MainFrameActions: Packaging (Android (ETC1)): Duplicated project name in import. Project custom_rules defined first in D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\custom_rules.xml and again in D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
MainFrameActions: Packaging (Android (ETC1)): [getbuildtools] Using latest Build Tools: 22.0.1
MainFrameActions: Packaging (Android (ETC1)): nodeps:
MainFrameActions: Packaging (Android (ETC1)): -set-mode-check:
MainFrameActions: Packaging (Android (ETC1)): -set-debug-files:
MainFrameActions: Packaging (Android (ETC1)): -check-env:
MainFrameActions: Packaging (Android (ETC1)):  [checkenv] Android SDK Tools Revision 24.2.0
MainFrameActions: Packaging (Android (ETC1)):  [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC1)): -setup:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Project Name: downloader_library
MainFrameActions: Packaging (Android (ETC1)):   [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC1)): -set-debug-mode:
MainFrameActions: Packaging (Android (ETC1)): -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC1)): -pre-build:
MainFrameActions: Packaging (Android (ETC1)): -build-setup:
MainFrameActions: Packaging (Android (ETC1)): [getbuildtools] Using latest Build Tools: 22.0.1
MainFrameActions: Packaging (Android (ETC1)):      [echo] Resolving Build Target for downloader_library...
MainFrameActions: Packaging (Android (ETC1)): [gettarget] Project Target:   Android 5.0.1
MainFrameActions: Packaging (Android (ETC1)): [gettarget] API level:        21
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Creating output directories if needed...
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\libs
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\gen
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
MainFrameActions: Packaging (Android (ETC1)):     [mkdir] Created dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\dexedLibs
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Resolving Dependencies for downloader_library...
MainFrameActions: Packaging (Android (ETC1)): [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC1)): [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC1)): [dependency] 
MainFrameActions: Packaging (Android (ETC1)): [dependency] ------------------
MainFrameActions: Packaging (Android (ETC1)): -code-gen:
MainFrameActions: Packaging (Android (ETC1)): [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC1)): [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling aidl files...
MainFrameActions: Packaging (Android (ETC1)):      [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling RenderScript files...
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling Resources...
MainFrameActions: Packaging (Android (ETC1)):      [aapt] Generating resource IDs...
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling BuildConfig class...
MainFrameActions: Packaging (Android (ETC1)): [buildconfig] Generating BuildConfig class.
MainFrameActions: Packaging (Android (ETC1)): -pre-compile:
MainFrameActions: Packaging (Android (ETC1)): -compile:
MainFrameActions: Packaging (Android (ETC1)):     [javac] Compiling 3 source files to D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
MainFrameActions: Packaging (Android (ETC1)):      [echo] Creating library output jar file...
MainFrameActions: Packaging (Android (ETC1)):       [jar] Building jar: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar
MainFrameActions: Packaging (Android (ETC1)): -post-compile:
MainFrameActions: Packaging (Android (ETC1)): -obfuscate:
MainFrameActions: Packaging (Android (ETC1)): -dex:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not convert bytecode...
MainFrameActions: Packaging (Android (ETC1)): -crunch:
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Crunching PNG Files in source dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\res
MainFrameActions: Packaging (Android (ETC1)):    [crunch] To destination dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-hdpi
otify_panel_notification_icon_bg.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi
otify_panel_notification_icon_bg.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi
otify_panel_notification_icon_bg.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-mdpi
otify_panel_notification_icon_bg.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi
otify_panel_notification_icon_bg.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi
otify_panel_notification_icon_bg.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Crunched 2 PNG files to update cache
MainFrameActions: Packaging (Android (ETC1)): -package-resources:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not package resources...
MainFrameActions: Packaging (Android (ETC1)): -package:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not package apk...
MainFrameActions: Packaging (Android (ETC1)): -post-package:
MainFrameActions: Packaging (Android (ETC1)): -do-debug:
MainFrameActions: Packaging (Android (ETC1)):      [echo] Library project: do not create apk...
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Creating new property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): -post-build:
MainFrameActions: Packaging (Android (ETC1)): debug:
MainFrameActions: Packaging (Android (ETC1)): -code-gen:
MainFrameActions: Packaging (Android (ETC1)): [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC1)): [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling aidl files...
MainFrameActions: Packaging (Android (ETC1)):      [aidl] Found 1 AIDL files.
MainFrameActions: Packaging (Android (ETC1)):      [aidl] Compiling 1 AIDL files.
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling RenderScript files...
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling Resources...
MainFrameActions: Packaging (Android (ETC1)):      [aapt] Generating resource IDs...
MainFrameActions: Packaging (Android (ETC1)):      [echo] ----------
MainFrameActions: Packaging (Android (ETC1)):      [echo] Handling BuildConfig class...
MainFrameActions: Packaging (Android (ETC1)): [buildconfig] Generating BuildConfig class.
MainFrameActions: Packaging (Android (ETC1)): -pre-compile:
MainFrameActions: Packaging (Android (ETC1)): -compile:
MainFrameActions: Packaging (Android (ETC1)):     [javac] Compiling 68 source files to D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC1)):     [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ETC1)):     [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC1)): -post-compile:
MainFrameActions: Packaging (Android (ETC1)): -obfuscate:
MainFrameActions: Packaging (Android (ETC1)): -dex:
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\libs\vrplatlib.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\libs\VrApi.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\libs\android-support-v4.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] input: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Pre-Dexing D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar -> classes-bf20fad6b4634488e04b5ad4c9bcfded.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Pre-Dexing D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar -> classes-3c6af14d459e12430d8dee0f34e94ff8.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Using Pre-Dexed vrplatlib-fc6045a8d78a34d056381fbc975b3c4f.jar <- D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\libs\vrplatlib.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Using Pre-Dexed VrApi-72a87b5003d52ad75c1970c2dc61f27d.jar <- D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\libs\VrApi.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Using Pre-Dexed android-support-v4-e7745a6c0ad97a9d720b18b7778bb6b5.jar <- D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\libs\android-support-v4.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Using Pre-Dexed google-play-services-aeadb1a415224c3ad814e5ddc64e644d.jar <- D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar
MainFrameActions: Packaging (Android (ETC1)):       [dex] Converting compiled files and external libraries into D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\classes.dex...
MainFrameActions: Packaging (Android (ETC1)):        [dx] Merged dex A (180 defs/253.6KiB) with dex B (1 defs/0.5KiB). Result is 181 defs/301.2KiB. Took 0.2s
MainFrameActions: Packaging (Android (ETC1)):        [dx] Merged dex A (181 defs/301.2KiB) with dex B (1 defs/0.4KiB). Result is 182 defs/379.1KiB. Took 0.1s
MainFrameActions: Packaging (Android (ETC1)):        [dx] Merged dex A (182 defs/379.1KiB) with dex B (22 defs/23.9KiB). Result is 204 defs/540.0KiB. Took 0.1s
MainFrameActions: Packaging (Android (ETC1)):        [dx] Merged dex A (204 defs/540.0KiB) with dex B (21 defs/29.8KiB). Result is 225 defs/818.1KiB. Took 0.1s
MainFrameActions: Packaging (Android (ETC1)):        [dx] Result compacted from 1971.4KiB to 843.6KiB to save 1127.8KiB
MainFrameActions: Packaging (Android (ETC1)):        [dx] Merged dex A (225 defs/818.1KiB) with dex B (520 defs/562.5KiB). Result is 745 defs/843.6KiB. Took 0.3s
MainFrameActions: Packaging (Android (ETC1)):        [dx] Merged dex A (745 defs/843.6KiB) with dex B (2819 defs/2509.3KiB). Result is 3564 defs/4005.4KiB. Took 0.3s
MainFrameActions: Packaging (Android (ETC1)): -crunch:
MainFrameActions: Packaging (Android (ETC1)):    [crunch] D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-hdpi\icon.png: libpng warning: iCCP: Not recognizing knownCrunching PNG Files in source dir: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res
MainFrameActions: Packaging (Android (ETC1)):    [crunch] To destination dir: D:\Unreal P sRGB profile that has been edited
MainFrameActions: Packaging (Android (ETC1)):    [crunch] D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-ldpi\icon.png: libpng rojects\B2B_Test 4.9\Intermediate\Android\APK\bin\res
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Awarning: iCCP: Not recognizing known sRGB profile that has been edited
MainFrameActions: Packaging (Android (ETC1)):    [crunch] D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APKndroid\APK\res\drawable-hdpi\icon.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png\res\drawable-mdpi\icon.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
MainFrameActions: Packaging (Android (ETC1)):    [crunch] D:\Unreal Projects\B
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png: 40%2B_Test 4.9\Intermediate\Android\APK\res\drawable-xhdpi\icon.png: libpng warning: iCCP: Not recognizing known sRGB profile that  size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-hdpi
otify_phas been edited
MainFrameActions: Packaging (Android (ETC1)):    [crunch] D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable\icon.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
MainFrameActions: Packaging (Android (ETC1)):    [crunch] anel_notification_icon_bg.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-hdpi
otify_panel_notification_icon_bg.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-hdpi
otify_panel_notification_icon_bg.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-ldpi\icon.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-mdpi\icon.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-mdpi
otify_panel_notification_icon_bg.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-mdpi
otify_panel_notification_icon_bg.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-mdpi
otify_panel_notification_icon_bg.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable-xhdpi\icon.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png: 60% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable\downloadimagev.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable\downloadimagev.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable\downloadimagev.png: 35% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Processing image to cache: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\res\drawable\icon.png => D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable\icon.png
MainFrameActions: Packaging (Android (ETC1)):    [crunch]   (processed image to cache entry D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\res\drawable\icon.png: 0% size of source)
MainFrameActions: Packaging (Android (ETC1)):    [crunch] Crunched 8 PNG files to update cache
MainFrameActions: Packaging (Android (ETC1)): -package-resources:
MainFrameActions: Packaging (Android (ETC1)):      [aapt] Creating full resource package...
MainFrameActions: Packaging (Android (ETC1)): -package:
MainFrameActions: Packaging (Android (ETC1)): [apkbuilder] Current build type is different than previous build: forced apkbuilder run.
MainFrameActions: Packaging (Android (ETC1)): [apkbuilder] Creating B2B_Test-debug-unaligned.apk and signing it with a debug key...
MainFrameActions: Packaging (Android (ETC1)): -post-package:
MainFrameActions: Packaging (Android (ETC1)): -do-debug:
MainFrameActions: Packaging (Android (ETC1)):  [zipalign] Running zip align on final apk...
MainFrameActions: Packaging (Android (ETC1)):      [echo] Debug Package: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\B2B_Test-debug.apk
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Creating new property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): [propertyfile] Updating property file: D:\Unreal Projects\B2B_Test 4.9\Intermediate\Android\APK\bin\build.prop
MainFrameActions: Packaging (Android (ETC1)): -post-build:
MainFrameActions: Packaging (Android (ETC1)): debug:
MainFrameActions: Packaging (Android (ETC1)): BUILD SUCCESSFUL
MainFrameActions: Packaging (Android (ETC1)): Total time: 37 seconds
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in System: The system cannot find the file specified
MainFrameActions: Packaging (Android (ETC1)): Stacktrace:    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
MainFrameActions: Packaging (Android (ETC1)):    at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
MainFrameActions: Packaging (Android (ETC1)):    at AndroidPlatform.GetPackageInfo(String ApkName, Boolean bRetrieveVersionCode)
MainFrameActions: Packaging (Android (ETC1)):    at AndroidPlatform.GetFinalObbName(String ApkName)
MainFrameActions: Packaging (Android (ETC1)):    at AndroidPlatform.GetDeviceObbName(String ApkName)
MainFrameActions: Packaging (Android (ETC1)):    at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)):    at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error


Hi Distul,

From the callstack I believe it is not finding aapt.exe. Check that ANDROID_HOME is set. Look for aapt.exe in NVPACK/android-sdk/build-tools.

Hello,

AFAIK everything is set correctly. Received same error.



MainFrameActions: Packaging (Android (ETC1)): ====9/9/2015 8:50:21 AM====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.UpdateProjectProperties: 
MainFrameActions: Packaging (Android (ETC1)): ====9/9/2015 8:50:21 AM====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in System: The system cannot find the file specified
MainFrameActions: Packaging (Android (ETC1)): Stacktrace:    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
MainFrameActions: Packaging (Android (ETC1)):    at UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute)
MainFrameActions: Packaging (Android (ETC1)):    at UnrealBuildTool.Android.UEDeployAndroid.UpdateProjectProperties(String UE4BuildPath, String ProjectName)
MainFrameActions: Packaging (Android (ETC1)):    at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
MainFrameActions: Packaging (Android (ETC1)):    at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
MainFrameActions: Packaging (Android (ETC1)):    at AndroidPlatform.Package
MainFrameActions: Packaging (Android (ETC1)): (ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)):    at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error


sdkconfig.jpg
8b57bf5af2716b81ca569edcf40413d581eb937a.jpeg
93ea3784a7c66dfec7edab46755caf1babe95168.jpeg

Total shot in the dark here but first try manually re-setting the paths in UE4 to the Android SDK by clicking on the three dots and then re-entering the locations to the SDK. If that does not work then try deleting all of the content in your save and intermediate folders and then try re-packaging your project for Android.

Please check in C:\NVPACK\android-sdk-windows\build-tools. There should be an “22.0.1” directory which contains aapt.exe. If there are multiple directories, it is only checking in the first one which may be the issue.

This was the problem.

There were two folders: “22.0.1” and “android-5.1”. The “22.0.1” was empty and “android-5.1” was not. I just copied contents from the latter into the “22.0.1” folder and everything worked just fine after.

Thank you both.

I’ve improved the aapt directory detection. The changes on GitHub are here:

https://github.com/EpicGames/UnrealEngine/commit/043b76a9e76c9d8c5840767bc894ee15218d1e28

Hello

Looks like I have almost similar problem.
I installed the 4.9.1 version (I had 4.7) and got the “The system cannot find the path specified” errors.
Output log has been attached.

I deinstalled the old UE4, removed old folders (Epic Games and NVPACK) and installed 4.9.1 version + Android Works.
I modified the env variables (I had C:\NVPACK\android-ndk-r10d instead of C:\NVPACK\android-ndk-r10e and C:\NVPACK\android-sdk-windows\build-tools path instead of C:\NVPACK\android-sdk-windows\build-tools). The paths in SDKConfig are correct.
In C:\NVPACK\android-sdk-windows\build-tools I have only the 22.0.1 folder (with aapt.exe of course).

The PATH env variable:


C:\NVPACK\gradle-2.2.1\bin;C:\NVPACK\apache-ant-1.8.2\bin;C:\NVPACK\jdk1.7.0_71\bin;C:\NVPACK\android-ndk-r10e;C:\NVPACK\android-sdk-windows\extras\android\support-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows	ools;C:\NVPACK\gradle-2.2.1\bin;C:\NVPACK\apache-ant-1.8.2\bin;C:\NVPACK\jdk1.7.0_71\bin;C:\NVPACK\android-sdk-windows\extras\android\support-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows	ools;C:\NVPACK\gradle-2.2.1\bin;C:\NVPACK\apache-ant-1.8.2\bin;C:\NVPACK\jdk1.7.0_71\bin;C:\NVPACK\android-sdk-windows\extras\android\support-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows	ools;

Hi _OskaR,

From the log, it appears “D:\Program Files\Epic Games\4.9\Engine\Binaries\Android\UE4Game-armv7-es2.so” is missing. There seem to be quite a few error messages about paths cannot be found.

I created the procject again in the location without spaces but it didn’t help.

The UE4Game-armv7-es2.so has been copied from D:\Program Files\Epic Games\4.9\Engine\Binaries\Android
to the I:\Projects\UE4\TappyChicken\Intermediate\Android\APK\jni\armeabi-v7a as libUE4.so

but later:


MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in mscorlib: Nie można odnaleźć części ścieżki „I:\Projects\UE4\TappyChicken\Intermediate\Android\APK\libs\**armeabi-v7a\libUE4.so**”.
MainFrameActions: Packaging (Android (ETC1)): Stacktrace:    w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

  • “cannot find a part of the path” - the libs folder doesn’t contain armeabi-v7a - I copied it manually from jni (with missing file) but after repackaging, it has been removed automatically and the error occurs again.
    Creating Win64 package - no problems.

Please check your environment variables and the Android SDK Project Settings; this looks to me like ant didn’t run properly. It moves the libUE4.so from jni to libs as part of the build process.

Thanks for the hints. The problem is solved - unfortunately I don’t know what was the reason - something was wrong… somewhere. :slight_smile: I just:

  • removed UE + Launcher
  • removed NVPACK
  • removed all related folders - in locations like AppData etc.
  • performed registry cleanup by CCleaner
  • removed all related env variables
  • installed everything again
  • for TappyChicken I needed to set the paths manually in Android SDK settings
    I’m still getting the path related logs in the output but the build has been performed succesfully. Also I didn’t have problems with deploying it on the target and running. 3rd person app is working too.