My game have 10022 packages
First Error i get is import failed for MinimumiOSVersion in: IOS_9 even after disabling iOS support and only having windows selected.
Then i get a arround 15 errors like this one
PackagingResults: Error: /Game/…/Blueprints/UserInterface/Elements/UI_TradingItem : Failed import for StructProperty /Game/…/Blueprints/Structures/Items/STR_ItemInstance.STR_ItemInstance:CostValue_38_AA83680B4E31011115A326BE65A10D1F Referenced by export Function /Game/…/Blueprints/UserInterface/Elements/UI_TradingItem.UI_TradingItem_C:UpdateCost
This error happens for TextProperty, ObjectProperty, Struct… and every error reference the widgets im using for UI calling Structures. “Failed import for…”
Not much info avaible online about this, i read something about variables not referencing corectly but all my variables point correctly to the structures with the correct variable type.
There is no more errors, just the iOS one and the others are “Failed import for…” like the second one i put above.
Any general guiadance i can follow to fix this problem?
(Also, how can i find this reference? CostValue_38_AA83680B4E31011115A326BE65A10D1F Referenced by export Function, i dont think is the index 38 of my structure, doesn’t make sense)
TY in advance!