Error Packaging Game

Hey guys, I know some of you may have been in the frustrating position I currently find myself in. I am trying to package the game I am making it’s a C++ project and I can’t figure out what’s going on. I tried removing the intermediate, saved, and config folders and rebuild them and that didn’t work. I also tried recompiling everything and that didn’t work. I also fixed up the redirectors in the content folder to see if that was the issue and that didn’t help either. I’m not using any plug ins unless there are default ones that are on automatically that might be messing up the packaging. Below is the errors:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InParent != this [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 1738]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Cannot attach a component to itself.

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff8927c189 UE4Editor-Engine.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff87e5a5eb UE4Editor-Engine.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff696850ba UE4Editor-ThirdPersonProject-2097.dll!ACollider::ACollider()
[D:\ThirdPersonProjectCleaned\ThirdPersonProject\Source\ThirdPersonProject\Collider.cpp:23]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff96dac273 UE4Editor-CoreUObject.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff97058451 UE4Editor-CoreUObject.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff97035bbf UE4Editor-CoreUObject.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff96f54465 UE4Editor-CoreUObject.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff953d986a UE4Editor-Core.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff953f99f0 UE4Editor-Core.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff4e9b433 UE4Editor-Projects.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff4e9b70d UE4Editor-Projects.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff64612fa92 UE4Editor-Cmd.exe!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6461326f5 UE4Editor-Cmd.exe!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff64612b7ec UE4Editor-Cmd.exe!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff64612bb5a UE4Editor-Cmd.exe!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff64613e31d UE4Editor-Cmd.exe!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff64614040a UE4Editor-Cmd.exe!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff813d17034 KERNEL32.DLL!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff81499d0d1 ntdll.dll!UnknownFunction ]

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/StarterContent/Shapes/Shape_Sphere’: Can’t find file.

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘StaticMesh /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere’

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectBase: Warning: -------------- Default Property warnings and errors:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectBase: Warning: Error: CDO Constructor (Collider): Failed to findStaticMesh’/Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere’

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): LogInit: Display:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 27 error(s), 5 warning(s)

UATHelper: Packaging (Windows (64-bit)): LogInit: Display:

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 10.28 seconds

UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers

UATHelper: Packaging (Windows (64-bit)): Took 16.4752748s to run UE4Editor-Cmd.exe, ExitCode=1

UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.

UATHelper: Packaging (Windows (64-bit)): (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)

UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

PackagingResults: Error: Unknown Cook Failure

If anyone can help me out it would mean the world to me.

i am have same error, :unamused:did you fix this is problem ?

I found the problem, as I assumed, the error was somewhere in the asset libraries. I began to build the project one map at a time into the assembly, so I found which map had an error, then I began to remove objects in parts from the level and thus the error was in the sequencer cinematics script, which was located right on the level…

I was having the same issue this fixed it for me . All credits to
@Zhi_Kang_Shao