error packaging failed

I have is error but IDK what is it (I teste virtual Studio , and the icon game ) please help me
(I can’t put all off the output log)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/otman/Documents/Unreal Projects/horrorGame/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Fab/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Fab/Content’ is not mounted. Skipping it.
UATHelper: Cooking (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Fab/Content’ is not mounted. Skipping it.
UATHelper: Cooking (Windows): LogCook: Warning: Unable to find package for cooking /Game/Maps/menuMap. Instigator: { GameDefaultObject: GameDefaultMap }.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Fab/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Unable to find package for cooking /Game/Maps/menuMap. Instigator: { GameDefaultObject: GameDefaultMap }.
UATHelper: Cooking (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 0 Packages Remain 1516 Total 1516
UATHelper: Cooking (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=220, VirtualMemory=1202MiB
UATHelper: Cooking (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
UATHelper: Cooking (Windows): CookSettings.bUseSoftGC: Available physical memory 3709MiB is less than the current target for SoftGC 8087MiB.
UATHelper: Cooking (Windows): LogCookCommandlet: Display: GarbageCollection… (Soft GC)
UATHelper: Cooking (Windows): LogCook: Display: GarbageCollection Results:
UATHelper: Cooking (Windows): Type: Soft
UATHelper: Cooking (Windows): NumObjects:
UATHelper: Cooking (Windows): Capacity: 25231360
UATHelper: Cooking (Windows): Before GC: 37323
UATHelper: Cooking (Windows): After GC: 37317
UATHelper: Cooking (Windows): Freed by GC: 6
UATHelper: Cooking (Windows): Virtual Memory:
UATHelper: Cooking (Windows): Before GC: 1253 MB
UATHelper: Cooking (Windows): After GC: 1256 MB
UATHelper: Cooking (Windows): Freed by GC: -3 MB
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Cooking (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\NewFolder\Map\menuMap.umap: Failed to load ‘/Game/Maps/menuMap’: Can’t find file.
UATHelper: Cooking (Windows): LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\NewFolder\Map\menuMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/Maps/menuMap’
UATHelper: Cooking (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\menuMap.umap: Failed to load ‘/Game/ThirdPerson/Maps/menuMap’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\NewFolder\Map\menuMap.umap: Failed to load ‘/Game/Maps/menuMap’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\NewFolder\Map\menuMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/Maps/menuMap’
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\menuMap.umap: Failed to load ‘/Game/ThirdPerson/Maps/menuMap’: Can’t find file.
UATHelper: Cooking (Windows): LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\menuMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Maps/menuMap’
UATHelper: Cooking (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content_ExternalObjects_\ThirdPerson\Maps\ThirdPersonMap\A\ZX\8Q2CJ1NKDFDAHL1ZMYTIEW.uasset: Failed to load ‘/Game/ThirdPerson/Maps/ThirdPersonMap’: Can’t find file.
UATHelper: Cooking (Windows): LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content_ExternalObjects_\ThirdPerson\Maps\ThirdPersonMap\A\ZX\8Q2CJ1NKDFDAHL1ZMYTIEW.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Maps/ThirdPersonMap’
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\menuMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Maps/menuMap’
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content_ExternalObjects_\ThirdPerson\Maps\ThirdPersonMap\A\ZX\8Q2CJ1NKDFDAHL1ZMYTIEW.uasset: Failed to load ‘/Game/ThirdPerson/Maps/ThirdPersonMap’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content_ExternalObjects_\ThirdPerson\Maps\ThirdPersonMap\A\ZX\8Q2CJ1NKDFDAHL1ZMYTIEW.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Maps/ThirdPersonMap’
UATHelper: Cooking (Windows): LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_46B87362-4A90266F-EDE3D79F-C6A2C864’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
UATHelper: Cooking (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\HUD_Menu.uasset: Failed to load ‘/Game/UI/Menu/HUD_Menu’: Can’t find file.
PackagingResults: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_46B87362-4A90266F-EDE3D79F-C6A2C864’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\HUD_Menu.uasset: Failed to load ‘/Game/UI/Menu/HUD_Menu’: Can’t find file.
UATHelper: Cooking (Windows): LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\HUD_Menu.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/UI/Menu/HUD_Menu’
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\HUD_Menu.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/UI/Menu/HUD_Menu’
UATHelper: Cooking (Windows): LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_963EC3EB-4002CCE9-759E2EBA-541A873A’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
PackagingResults: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_963EC3EB-4002CCE9-759E2EBA-541A873A’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
UATHelper: Cooking (Windows): LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_E95BD43A-4E5F8EDB-F5E8058B-D274A56A’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
PackagingResults: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_E95BD43A-4E5F8EDB-F5E8058B-D274A56A’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 217 Packages Remain 4054 Total 4271
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 258 Packages Remain 4013 Total 4271
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 278 Packages Remain 3993 Total 4271
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 356 Packages Remain 3915 Total 4271
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 409 Packages Remain 3863 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 3534 Packages Remain 738 Total 4272
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for survivor_MAT in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3b1c9f4d3b5b1cfbb5faabef1964bc8f520c96be), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for survivor_MAT1 in PCD3D_SM6, Default, SM6, Game (DDC key hash: dcae2d04b449a6fc716af4ef2406b2d96c899cd2), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Ch28_hair in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8053490732af00efdab40608d9f30cef2c36a721), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Ch28_body in PCD3D_SM6, Default, SM6, Game (DDC key hash: 18e3d8e8796573eebcfc01fa1082a70fd9790bfe), compiling.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 3569 Packages Remain 703 Total 4272
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for M_PrototypeGrid in PCD3D_SM6, Default, SM6, Game (DDC key hash: eed1322e66d4665e6156654492c45728763c02a8), compiling.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\M_PrototypeGrid.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for M_PrototypeGrid in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8ae27628195dcc843d38435890af457c2d59d68a), compiling.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\M_PrototypeGrid.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\M_PrototypeGrid.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\M_PrototypeGrid.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_TopDark in PCD3D_SM6, Default, SM6, Game (DDC key hash: 28a6e2aef48c351a3c3dc9473f6d95acaa001359), compiling.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_TopDark.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_TopDark in PCD3D_SM5, Default, SM5, Game (DDC key hash: e7bbe5685bee8dfa5ec5c5560415dcb77f9f8bd5), compiling.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_TopDark.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_TopDark.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_Gray_02 in PCD3D_SM6, Default, SM6, Game (DDC key hash: eed1322e66d4665e6156654492c45728763c02a8), compiling.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray_02.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_Gray_02 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8ae27628195dcc843d38435890af457c2d59d68a), compiling.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_TopDark.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray_02.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray_02.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray_02.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_Gray in PCD3D_SM6, Default, SM6, Game (DDC key hash: f0c7a614c31c646fa5c7b2c8b6cb3e7cb8907b37), compiling.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for MI_PrototypeGrid_Gray in PCD3D_SM5, Default, SM5, Game (DDC key hash: a7e08a52bdc182ce2e7e01bb8fbe3161750f949d), compiling.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 3704 Packages Remain 568 Total 4272
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Material_001 in PCD3D_SM6, Default, SM6, Game (DDC key hash: fa60b88fb97183ca00827a6a2d0fa89b222a2c6b), compiling.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\model\HorrorGameFloorGenerator\v2\Material_001.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): (Node TextureObject) Texture Object> Requires valid texture
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Material_001 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 40ac90f4a334794f5108a8bc64c7360087c247c0), compiling.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\model\HorrorGameFloorGenerator\v2\Material_001.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\model\HorrorGameFloorGenerator\v2\Material_001.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): (Node TextureObject) Texture Object> Requires valid texture
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in Material_001 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\model\HorrorGameFloorGenerator\v2\Material_001.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Cooking a material resource (in Material_001 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogMaterial: Warning: Cooking a material resource (in Material_001 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in Material_001 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 3789 Packages Remain 483 Total 4272
UATHelper: Cooking (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny) …
UATHelper: Cooking (Windows): LogCook: Display: Splitting Package /Game/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Maps/ThirdPersonMap.ThirdPersonMap.
UATHelper: Cooking (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Cooking (Windows): LogWorldPartition: Display: WorldPartition initialize took 36 ms
UATHelper: Cooking (Windows): LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ started…
UATHelper: Cooking (Windows): LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ took 21 ms
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
PackagingResults: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 3963 Packages Remain 306 Total 4269
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 39/83 (/Game/Maps/mapsLv1/Cube) …
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 41/83 (/Game/matos/model/plante2/model_tex_u1_v1_01) …
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 50/83 (/Game/matos/model/TrashCan/scene) …
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 58/83 (/Game/matos/model/The_Lenin_s_lampe/Loft003_cabel_0) …
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 65/83 (/Game/matos/model/tableChevet/Object_42) …
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 70/83 (/Game/matos/model/tableChevet/Object_26) …
UATHelper: Cooking (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 76/83 (/Game/matos/model/tableChevet/Object_20) …
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4154 Packages Remain 118 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4268 Packages Remain 4 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=4459, VirtualMemory=2103MiB
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for survivor_MAT in PCD3D_SM5, Default, SM5, Game (DDC key hash: c9042c386ce531251da3134891cbfdefb65709d6), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for survivor_MAT1 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 8a10f1f36aba0e679e96c1d146af4c31d098e561), compiling.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4268 Packages Remain 4 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
UATHelper: Cooking (Windows): CookSettings.MemoryMinFreePhysical: Available physical memory 2043MiB is less than 2048MiB.
UATHelper: Cooking (Windows): LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
UATHelper: Cooking (Windows): LogCookCommandlet: Display: Finished flushing shader jobs at 80
UATHelper: Cooking (Windows): LogCookCommandlet: Display: GarbageCollection… (Exceeded Max Memory)
UATHelper: Cooking (Windows): LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
UATHelper: Cooking (Windows): LogCook: Display: MemoryAnalysis: General:
UATHelper: Cooking (Windows): Type: Full
UATHelper: Cooking (Windows): LogCook: Display: MemoryAnalysis: NumObjects:
UATHelper: Cooking (Windows): Capacity: 25231360
UATHelper: Cooking (Windows): Process Min: 37210
UATHelper: Cooking (Windows): Process Max: 95357
UATHelper: Cooking (Windows): Process Spread: 58147
UATHelper: Cooking (Windows): Before GC: 95357
UATHelper: Cooking (Windows): After GC: 37210
UATHelper: Cooking (Windows): Freed by GC: 58147
UATHelper: Cooking (Windows): LogCook: Display: MemoryAnalysis: Virtual Memory:
UATHelper: Cooking (Windows): Process Min: 1015 MB
UATHelper: Cooking (Windows): Process Max: 2201 MB
UATHelper: Cooking (Windows): Process Spread: 1185 MB
UATHelper: Cooking (Windows): Before GC: 2201 MB
UATHelper: Cooking (Windows): After GC: 2139 MB
UATHelper: Cooking (Windows): Freed by GC: 61 MB
UATHelper: Cooking (Windows): LogCook: Display: MemoryAnalysis: Allocator Stats Before:
UATHelper: Cooking (Windows): Item Malloc calls 0
UATHelper: Cooking (Windows): Item Realloc calls 0
UATHelper: Cooking (Windows): Item Free calls 0
UATHelper: Cooking (Windows): Item Total Allocator calls 0
UATHelper: Cooking (Windows): LogCook: Display: MemoryAnalysis: Allocator Stats After:
UATHelper: Cooking (Windows): Item Malloc calls 0
UATHelper: Cooking (Windows): Item Realloc calls 0
UATHelper: Cooking (Windows): Item Free calls 0
UATHelper: Cooking (Windows): Item Total Allocator calls 0
UATHelper: Cooking (Windows): LogCook: Display: See log for memory use information for UObject classes and LLM tags.
UATHelper: Cooking (Windows): LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 0s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory.
UATHelper: Cooking (Windows): Garbage collection triggered by conditions:
UATHelper: Cooking (Windows): CookSettings.MemoryMinFreePhysical: Available physical memory 1999MiB is less than 2048MiB.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4268 Packages Remain 4 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4269 Packages Remain 3 Total 4272
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Ch28_hair in PCD3D_SM5, Default, SM5, Game (DDC key hash: 913e8de8d768b043f5be1c288d2bf1dc488cb67b), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Ch28_body in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1cddd462509bf80f74c10a88f91e81ba2fd703c7), compiling.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4270 Packages Remain 2 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4270 Packages Remain 2 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 4272 Packages Remain 0 Total 4272
UATHelper: Cooking (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=222, VirtualMemory=2008MiB
UATHelper: Cooking (Windows): LogCook: Display: Finishing up…
UATHelper: Cooking (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Cooking (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/otman/Documents/Unreal Projects/horrorGame/Saved/Cooked/Windows/horrorGame/Metadata/DevelopmentAssetRegistry.bin num assets 4535, size is 3771.43kb, XxHash64 = llu, waited on hash 0.00 seconds
UATHelper: Cooking (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 4156, size is 1159.37kb
UATHelper: Cooking (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.3 seconds.
UATHelper: Cooking (Windows): LogShaderLibrary: Display:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Shader Library ‘horrorGame’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Assets: 151, Unique Shadermaps: 108 (71.52%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shaders: 2453, Unique Shaders: 1847 (75.30%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shader Size: 59.80mb, Unique Shaders Size: 47.92mb (80.13%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 15
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: 36, 32, 32, 27, 24, 19, 18, 18, 16, 14
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/otman/Documents/Unreal Projects/horrorGame/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-horrorGame-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogShaderLibrary: Display:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Shader Library ‘horrorGame’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Assets: 151, Unique Shadermaps: 108 (71.52%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shaders: 2171, Unique Shaders: 1590 (73.24%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Total Shader Size: 5.90mb, Unique Shaders Size: 4.88mb (82.82%)
UATHelper: Cooking (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 15
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Cooking (Windows): LogShaderLibrary: Display: 46, 36, 32, 28, 28, 27, 19, 18, 16, 14
UATHelper: Cooking (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/otman/Documents/Unreal Projects/horrorGame/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-horrorGame-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Cooking (Windows): LogShaderLibrary: Display: =================
UATHelper: Cooking (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Cooking (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Cooking (Windows): LogCook: Display: Cook by the book total time in tick 50.218801s total time 58.747852
UATHelper: Cooking (Windows): LogCook: Display: Peak Used virtual 2189 MiB Peak Used physical 2236 MiB
UATHelper: Cooking (Windows): LogCook: Display: Packages Cooked: 4111, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 161, Total Packages: 4272
UATHelper: Cooking (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Cooking (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Cooking (Windows): LogCook: Display: CleanSandbox: 0.083s (1)
UATHelper: Cooking (Windows): LogCook: Display: CollectFilesToCook: 3.466s (1)
UATHelper: Cooking (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Cooking (Windows): LogCook: Display: GenerateLongPackageName: 0.005s (1)
UATHelper: Cooking (Windows): LogCook: Display: TickMainCookLoop: 50.219s (3)
UATHelper: Cooking (Windows): LogCook: Display: PumpPollables: 0.030s (15)
UATHelper: Cooking (Windows): LogCook: Display: PumpRequests: 0.045s (136)
UATHelper: Cooking (Windows): LogCook: Display: WaitForAsync: 22.663s (305139)
UATHelper: Cooking (Windows): LogCook: Display: LoadPackageForCooking: 14.254s (4278)
UATHelper: Cooking (Windows): LogCook: Display: SavingPackages: 12.302s (2573)
UATHelper: Cooking (Windows): LogCook: Display: PollPendingCookedPlatformDatas: 1.351s (413198)
UATHelper: Cooking (Windows): LogCook: Display: PrepareSave: 1.834s (409102)
UATHelper: Cooking (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 0.541s (4277)
UATHelper: Cooking (Windows): LogCook: Display: PrepareSave: 0.538s (4638)
UATHelper: Cooking (Windows): LogCook: Display: SaveCookedPackage: 6.910s (4278)
UATHelper: Cooking (Windows): LogCook: Display: GEditorSavePackage: 5.428s (4278)
UATHelper: Cooking (Windows): LogCook: Display: VerifyCanCookPackage: 0.041s (4111)
UATHelper: Cooking (Windows): LogCook: Display: TargetDomainDependencies: 0.007s (4278)
UATHelper: Cooking (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.280s (4272)
UATHelper: Cooking (Windows): LogCook: Display: PostLoadPackageFixup: 0.000s (4)
UATHelper: Cooking (Windows): LogCook: Display: SavingCurrentIniSettings: 0.025s (1)
UATHelper: Cooking (Windows): LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
UATHelper: Cooking (Windows): LogCook: Display: SavingAssetRegistry: 0.697s (1)
UATHelper: Cooking (Windows): LogCook: Display: BuildChunkManifest: 0.069s (1)
UATHelper: Cooking (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Cooking (Windows): LogCook: Display: SaveRealAssetRegistry: 0.289s (1)
UATHelper: Cooking (Windows): LogCook: Display: WriteCookerOpenOrder: 0.151s (1)
UATHelper: Cooking (Windows): LogCook: Display: FinalizePackageStore: 0.014s (1)
UATHelper: Cooking (Windows): LogCook: Display: Misc Cook Stats
UATHelper: Cooking (Windows): LogCook: Display: ===============
UATHelper: Cooking (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: Cooking (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Cooking (Windows): LogCook: Display: ShaderCompiler
UATHelper: Cooking (Windows): LogCook: Display: BlockingTimeSec=0.000121
UATHelper: Cooking (Windows): LogCook: Display: AsyncCompileTimeSec=265.503996
UATHelper: Cooking (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.072731
UATHelper: Cooking (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=248
UATHelper: Cooking (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.095676
UATHelper: Cooking (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: Cooking (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Cooking (Windows): LogCook: Display: Material
UATHelper: Cooking (Windows): LogCook: Display: MeshMaterialShadersCompiled=248
UATHelper: Cooking (Windows): LogCook: Display: FinishCacheShadersSec=0.692466
UATHelper: Cooking (Windows): LogCook: Display: MaterialShadersCompiled=0
UATHelper: Cooking (Windows): LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.351360
UATHelper: Cooking (Windows): LogCook: Display: MaterialShaderMapSubmitCompileCalls=8
UATHelper: Cooking (Windows): LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.004445
UATHelper: Cooking (Windows): LogCook: Display: MaterialInstancePostLoadSec=0.020142
UATHelper: Cooking (Windows): LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.057997
UATHelper: Cooking (Windows): LogCook: Display: MaterialTranslateCalls=18
UATHelper: Cooking (Windows): LogCook: Display: MaterialTranslateTimeSec=0.048157
UATHelper: Cooking (Windows): LogCook: Display: Package.Load
UATHelper: Cooking (Windows): LogCook: Display: NumInlineLoads=188
UATHelper: Cooking (Windows): LogCook: Display: NumPackagesLoaded=4524
UATHelper: Cooking (Windows): LogCook: Display: LoadPackageTimeSec=15.374267
UATHelper: Cooking (Windows): LogCook: Display: Package.Save
UATHelper: Cooking (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: Cooking (Windows): LogCook: Display: NumPackagesSaved=4278
UATHelper: Cooking (Windows): LogCook: Display: SavePackageTimeSec=5.308435
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.029059
UATHelper: Cooking (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: Cooking (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: Cooking (Windows): LogCook: Display: PeakRequestQueueSize=4274
UATHelper: Cooking (Windows): LogCook: Display: PeakLoadQueueSize=4274
UATHelper: Cooking (Windows): LogCook: Display: PeakSaveQueueSize=3133
UATHelper: Cooking (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Cooking (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Cooking (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Cooking (Windows): LogCook: Display: Package.DiffTotal
UATHelper: Cooking (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: Cooking (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Cooking (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: Cooking (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Cooking (Windows): LogCook: Display: UnversionedProperties
UATHelper: Cooking (Windows): LogCook: Display: SavedStructs=0
UATHelper: Cooking (Windows): LogCook: Display: SavedMB=0
UATHelper: Cooking (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: Cooking (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: Cooking (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: Cooking (Windows): LogCook: Display:
UATHelper: Cooking (Windows): LogCook: Display: Cook Profile
UATHelper: Cooking (Windows): LogCook: Display: ============
UATHelper: Cooking (Windows): LogCook: Display: 0.CookWallTimeSec=67.198435
UATHelper: Cooking (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=8.379238
UATHelper: Cooking (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=6.716774
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.499927
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000094
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=34.084933
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=14.257500
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.910981
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.397684
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=1.065113
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.008678
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000024
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.008155
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 9.CookProject=horrorGame
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: Cooking (Windows): LogCook: Display:
UATHelper: Cooking (Windows): LogCook: Display: DDC Summary Stats
UATHelper: Cooking (Windows): LogCook: Display: =================
UATHelper: Cooking (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Cooking (Windows): LogCook: Display: HasLocalCache = true
UATHelper: Cooking (Windows): LogCook: Display: HasSharedCache = false
UATHelper: Cooking (Windows): LogCook: Display: HasCloudCache = false
UATHelper: Cooking (Windows): LogCook: Display: HasZenCache = false
UATHelper: Cooking (Windows): LogCook: Display: TotalGetHits = 13514
UATHelper: Cooking (Windows): LogCook: Display: TotalGetMisses = 41
UATHelper: Cooking (Windows): LogCook: Display: TotalGets = 13555
UATHelper: Cooking (Windows): LogCook: Display: TotalGetHitPct = 0.996975
UATHelper: Cooking (Windows): LogCook: Display: GetMissPct = 0.003025
UATHelper: Cooking (Windows): LogCook: Display: TotalPutHits = 20
UATHelper: Cooking (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: Cooking (Windows): LogCook: Display: TotalPuts = 20
UATHelper: Cooking (Windows): LogCook: Display: TotalPutHitPct = 1.000000
UATHelper: Cooking (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: LocalGetHits = 5782
UATHelper: Cooking (Windows): LogCook: Display: LocalGetTotal = 5823
UATHelper: Cooking (Windows): LogCook: Display: LocalGetHitPct = 0.992959
UATHelper: Cooking (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: Cooking (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: Cooking (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: ZenLocalGetHits = 0
UATHelper: Cooking (Windows): LogCook: Display: ZenLocalGetTotal= 0
UATHelper: Cooking (Windows): LogCook: Display: ZenLocalGetHitPct= 0.000000
UATHelper: Cooking (Windows): LogCook: Display: ZenRemoteGetHits= 0
UATHelper: Cooking (Windows): LogCook: Display: ZenRemoteGetTotal= 0
UATHelper: Cooking (Windows): LogCook: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: Cooking (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: Cooking (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: LocalLatency = 0.367640
UATHelper: Cooking (Windows): LogCook: Display: LocalReadSpeed = 54.553058
UATHelper: Cooking (Windows): LogCook: Display: LocalWriteSpeed = 26.211636
UATHelper: Cooking (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: Cooking (Windows): LogCook: Display:
UATHelper: Cooking (Windows): LogCook: Display: DDC Resource Stats
UATHelper: Cooking (Windows): LogCook: Display: =======================================================================================================
UATHelper: Cooking (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Cooking (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Cooking (Windows): LogCook: Display: BulkDataList 36.04 0.00 12 1.19
UATHelper: Cooking (Windows): LogCook: Display: Texture 21.90 0.01 0 555.41
UATHelper: Cooking (Windows): LogCook: Display: MaterialShader 2.66 0.41 8 64.39
UATHelper: Cooking (Windows): LogCook: Display: StaticMesh 1.07 0.01 0 25.95
UATHelper: Cooking (Windows): LogCook: Display: DistanceField 0.85 0.00 0 5.43
UATHelper: Cooking (Windows): LogCook: Display: NavCollision 0.80 0.00 0 0.14
UATHelper: Cooking (Windows): LogCook: Display: CardRepresentation 0.68 0.00 0 0.09
UATHelper: Cooking (Windows): LogCook: Display: Audio 0.43 0.00 0 9.61
UATHelper: Cooking (Windows): LogCook: Display: BodySetup 0.31 0.09 0 33.86
UATHelper: Cooking (Windows): LogCook: Display: AnimationSequence 0.24 0.00 0 1.11
UATHelper: Cooking (Windows): LogCook: Display: SkeletalMesh 0.11 0.00 0 36.56
UATHelper: Cooking (Windows): LogCook: Display: GlobalShader 0.07 0.11 0 62.05
UATHelper: Cooking (Windows): LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.00
UATHelper: Cooking (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (778 referencing packages with a total of 6617 unique accesses)
UATHelper: Cooking (Windows): LogCook: Display: Done!
UATHelper: Cooking (Windows): LogSavePackage: Display: Took 0.003244s to verify the EDL loading graph.
UATHelper: Cooking (Windows): LogCook: Display: Misc Cook Stats
UATHelper: Cooking (Windows): LogCook: Display: ===============
UATHelper: Cooking (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: Cooking (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Cooking (Windows): LogCook: Display: ShaderCompiler
UATHelper: Cooking (Windows): LogCook: Display: BlockingTimeSec=0.000121
UATHelper: Cooking (Windows): LogCook: Display: AsyncCompileTimeSec=265.503996
UATHelper: Cooking (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.072731
UATHelper: Cooking (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=248
UATHelper: Cooking (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.095676
UATHelper: Cooking (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: Cooking (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Cooking (Windows): LogCook: Display: Material
UATHelper: Cooking (Windows): LogCook: Display: MeshMaterialShadersCompiled=248
UATHelper: Cooking (Windows): LogCook: Display: FinishCacheShadersSec=0.692466
UATHelper: Cooking (Windows): LogCook: Display: MaterialShadersCompiled=0
UATHelper: Cooking (Windows): LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.351360
UATHelper: Cooking (Windows): LogCook: Display: MaterialShaderMapSubmitCompileCalls=8
UATHelper: Cooking (Windows): LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.004445
UATHelper: Cooking (Windows): LogCook: Display: MaterialInstancePostLoadSec=0.020142
UATHelper: Cooking (Windows): LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.057997
UATHelper: Cooking (Windows): LogCook: Display: MaterialTranslateCalls=18
UATHelper: Cooking (Windows): LogCook: Display: MaterialTranslateTimeSec=0.048157
UATHelper: Cooking (Windows): LogCook: Display: Package.Load
UATHelper: Cooking (Windows): LogCook: Display: NumInlineLoads=188
UATHelper: Cooking (Windows): LogCook: Display: NumPackagesLoaded=4524
UATHelper: Cooking (Windows): LogCook: Display: LoadPackageTimeSec=15.374267
UATHelper: Cooking (Windows): LogCook: Display: Package.Save
UATHelper: Cooking (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: Cooking (Windows): LogCook: Display: NumPackagesSaved=4278
UATHelper: Cooking (Windows): LogCook: Display: SavePackageTimeSec=5.308435
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Cooking (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.029059
UATHelper: Cooking (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: Cooking (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: Cooking (Windows): LogCook: Display: PeakRequestQueueSize=4274
UATHelper: Cooking (Windows): LogCook: Display: PeakLoadQueueSize=4274
UATHelper: Cooking (Windows): LogCook: Display: PeakSaveQueueSize=3133
UATHelper: Cooking (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Cooking (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Cooking (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Cooking (Windows): LogCook: Display: Package.DiffTotal
UATHelper: Cooking (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: Cooking (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Cooking (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: Cooking (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Cooking (Windows): LogCook: Display: UnversionedProperties
UATHelper: Cooking (Windows): LogCook: Display: SavedStructs=0
UATHelper: Cooking (Windows): LogCook: Display: SavedMB=0
UATHelper: Cooking (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: Cooking (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: Cooking (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: Cooking (Windows): LogCook: Display:
UATHelper: Cooking (Windows): LogCook: Display: Cook Profile
UATHelper: Cooking (Windows): LogCook: Display: ============
UATHelper: Cooking (Windows): LogCook: Display: 0.CookWallTimeSec=67.225520
UATHelper: Cooking (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=8.379238
UATHelper: Cooking (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=58.840423
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=6.716774
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.499927
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000094
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=50.991841
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=14.257500
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.910981
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.397684
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=1.065113
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.008678
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000024
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.008155
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 9.CookProject=horrorGame
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: Cooking (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: Cooking (Windows): LogCook: Display:
UATHelper: Cooking (Windows): LogCook: Display: DDC Summary Stats
UATHelper: Cooking (Windows): LogCook: Display: =================
UATHelper: Cooking (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Cooking (Windows): LogCook: Display: HasLocalCache = true
UATHelper: Cooking (Windows): LogCook: Display: HasSharedCache = false
UATHelper: Cooking (Windows): LogCook: Display: HasCloudCache = false
UATHelper: Cooking (Windows): LogCook: Display: HasZenCache = false
UATHelper: Cooking (Windows): LogCook: Display: TotalGetHits = 13514
UATHelper: Cooking (Windows): LogCook: Display: TotalGetMisses = 41
UATHelper: Cooking (Windows): LogCook: Display: TotalGets = 13555
UATHelper: Cooking (Windows): LogCook: Display: TotalGetHitPct = 0.996975
UATHelper: Cooking (Windows): LogCook: Display: GetMissPct = 0.003025
UATHelper: Cooking (Windows): LogCook: Display: TotalPutHits = 20
UATHelper: Cooking (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: Cooking (Windows): LogCook: Display: TotalPuts = 20
UATHelper: Cooking (Windows): LogCook: Display: TotalPutHitPct = 1.000000
UATHelper: Cooking (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: LocalGetHits = 5782
UATHelper: Cooking (Windows): LogCook: Display: LocalGetTotal = 5823
UATHelper: Cooking (Windows): LogCook: Display: LocalGetHitPct = 0.992959
UATHelper: Cooking (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: Cooking (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: Cooking (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: ZenLocalGetHits = 0
UATHelper: Cooking (Windows): LogCook: Display: ZenLocalGetTotal= 0
UATHelper: Cooking (Windows): LogCook: Display: ZenLocalGetHitPct= 0.000000
UATHelper: Cooking (Windows): LogCook: Display: ZenRemoteGetHits= 0
UATHelper: Cooking (Windows): LogCook: Display: ZenRemoteGetTotal= 0
UATHelper: Cooking (Windows): LogCook: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: Cooking (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: Cooking (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: LocalLatency = 0.367640
UATHelper: Cooking (Windows): LogCook: Display: LocalReadSpeed = 54.553058
UATHelper: Cooking (Windows): LogCook: Display: LocalWriteSpeed = 26.211636
UATHelper: Cooking (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: Cooking (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: Cooking (Windows): LogCook: Display:
UATHelper: Cooking (Windows): LogCook: Display: DDC Resource Stats
UATHelper: Cooking (Windows): LogCook: Display: =======================================================================================================
UATHelper: Cooking (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Cooking (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Cooking (Windows): LogCook: Display: BulkDataList 36.04 0.00 12 1.19
UATHelper: Cooking (Windows): LogCook: Display: Texture 21.90 0.01 0 555.41
UATHelper: Cooking (Windows): LogCook: Display: MaterialShader 2.66 0.41 8 64.39
UATHelper: Cooking (Windows): LogCook: Display: StaticMesh 1.07 0.01 0 25.95
UATHelper: Cooking (Windows): LogCook: Display: DistanceField 0.85 0.00 0 5.43
UATHelper: Cooking (Windows): LogCook: Display: NavCollision 0.80 0.00 0 0.14
UATHelper: Cooking (Windows): LogCook: Display: CardRepresentation 0.68 0.00 0 0.09
UATHelper: Cooking (Windows): LogCook: Display: Audio 0.43 0.00 0 9.61
UATHelper: Cooking (Windows): LogCook: Display: BodySetup 0.31 0.09 0 33.86
UATHelper: Cooking (Windows): LogCook: Display: AnimationSequence 0.24 0.00 0 1.11
UATHelper: Cooking (Windows): LogCook: Display: SkeletalMesh 0.11 0.00 0 36.56
UATHelper: Cooking (Windows): LogCook: Display: GlobalShader 0.07 0.11 0 62.05
UATHelper: Cooking (Windows): LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.00
UATHelper: Cooking (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (778 referencing packages with a total of 6617 unique accesses)
UATHelper: Cooking (Windows): LogInit: Display:
UATHelper: Cooking (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Cooking (Windows): LogInit: Display: -----------------------------------
UATHelper: Cooking (Windows): LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry ‘…/…/…/Engine/Plugins/Fab/Content’ is not mounted. Skipping it.
UATHelper: Cooking (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Maps/menuMap. Instigator: { GameDefaultObject: GameDefaultMap }.
UATHelper: Cooking (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\NewFolder\Map\menuMap.umap: Failed to load ‘/Game/Maps/menuMap’: Can’t find file.
UATHelper: Cooking (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\NewFolder\Map\menuMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/Maps/menuMap’
UATHelper: Cooking (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\menuMap.umap: Failed to load ‘/Game/ThirdPerson/Maps/menuMap’: Can’t find file.
UATHelper: Cooking (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\menuMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Maps/menuMap’
UATHelper: Cooking (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content_ExternalObjects_\ThirdPerson\Maps\ThirdPersonMap\A\ZX\8Q2CJ1NKDFDAHL1ZMYTIEW.uasset: Failed to load ‘/Game/ThirdPerson/Maps/ThirdPersonMap’: Can’t find file.
UATHelper: Cooking (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content_ExternalObjects_\ThirdPerson\Maps\ThirdPersonMap\A\ZX\8Q2CJ1NKDFDAHL1ZMYTIEW.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Maps/ThirdPersonMap’
UATHelper: Cooking (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_46B87362-4A90266F-EDE3D79F-C6A2C864’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
UATHelper: Cooking (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\HUD_Menu.uasset: Failed to load ‘/Game/UI/Menu/HUD_Menu’: Can’t find file.
UATHelper: Cooking (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\Menu\HUD_Menu.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/UI/Menu/HUD_Menu’
UATHelper: Cooking (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_963EC3EB-4002CCE9-759E2EBA-541A873A’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
UATHelper: Cooking (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘ActorFolder_UID_E95BD43A-4E5F8EDB-F5E8058B-D274A56A’: Level /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\M_PrototypeGrid.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\M_PrototypeGrid.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in M_PrototypeGrid hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_TopDark.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_TopDark.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray_02.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray_02.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\Materials\MI_PrototypeGrid_Gray.uasset: Failed to compile Material Instance with Base M_PrototypeGrid for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): Function MF_ProcGrid: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\model\HorrorGameFloorGenerator\v2\Material_001.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Cooking (Windows): (Node TextureObject) Texture Object> Requires valid texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\otman\Documents\Unreal Projects\horrorGame\Content\matos\model\HorrorGameFloorGenerator\v2\Material_001.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): (Node TextureObject) Texture Object> Requires valid texture
UATHelper: Cooking (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Material_001 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F427CFDA01_1789332818.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.D has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=1.000 Z=0.000
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide3 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide4 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Drawer_C_UAID_7C10C9C0F4275C2902_1406650992.Slide5 has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=2.250
UATHelper: Cooking (Windows): LogInit: Display:
UATHelper: Cooking (Windows): LogInit: Display: Success - 0 error(s), 66 warning(s)
UATHelper: Cooking (Windows): LogInit: Display:
UATHelper: Cooking (Windows): Execution of commandlet took: 58.85 seconds
UATHelper: Cooking (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Cooking (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Total job queries 248, among them cache hits 0 (0.00%)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Tracking 248 distinct input hashes that result in 94 distinct outputs (37.90%)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: RAM used: 1,66 MiB of 819,20 MiB budget. Usage: 0.20%
UATHelper: Cooking (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders Compiled: 248
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Jobs assigned 248, completed 248 (100%)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.23 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 4.54 s, longest 24.82 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Job execution time: average 7.64 s, max 14.70 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 12.18 s, max 25.89
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shader code size: average 34,008 KiB, min 1,953 KiB, max 73,371 KiB
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 34.00 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Jobs were issued in 45 batches (only local compilation was used), average 5.51 jobs/batch
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Average processing rate: 7.29 jobs/sec
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Total thread time: 235,303 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Total thread preprocess time: 17,599 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 7.48%
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Effective parallelization: 6.92 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassVSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 8 times, average 1.31 sec, max 2.46 sec, min 0.81 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight (compiled 8 times, average 1.22 sec, max 2.88 sec, min 0.58 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassVSFSelfShadowedVolumetricLightmapPolicy (compiled 8 times, average 1.21 sec, max 2.78 sec, min 0.67 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 16 times, average 1.14 sec, max 4.35 sec, min 0.45 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 8 times, average 1.12 sec, max 2.15 sec, min 0.58 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 7.75% of total time (compiled 16 times, average 1.14 sec, max 4.35 sec, min 0.45 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.87% of total time (compiled 16 times, average 1.01 sec, max 3.53 sec, min 0.52 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.85% of total time (compiled 16 times, average 1.01 sec, max 2.60 sec, min 0.56 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.50% of total time (compiled 16 times, average 0.96 sec, max 2.46 sec, min 0.44 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 6.46% of total time (compiled 16 times, average 0.95 sec, max 2.15 sec, min 0.49 sec)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: Cooking (Windows): Took 71,00s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Cooking (Windows): Cook command time: 71.03 s
UATHelper: Cooking (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Cooking (Windows): BuildCookRun time: 73.04 s
UATHelper: Cooking (Windows): BUILD SUCCESSFUL
UATHelper: Cooking (Windows): AutomationTool executed for 0h 1m 13s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=0 (Success)
LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
LogTurnkeySupport: Project requires temp target (AsyncLoadingScreen plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/otman/Documents/Unreal Projects/horrorGame/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50245 -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3
\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/otman/Documents/Unreal Projects/horrorGame/game/jeu Unreal Engine 5/Nouveau dossier/temporaire” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50245 -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/otman/Documents/Unreal Projects/horrorGame/game/jeu Unreal Engine 5/Nouveau dossier/temporaire” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.33 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\otman\Documents\Unreal Projects\horrorGame\horrorGame.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” horrorGame Win64 Shipping -Project=“C:\Users\otman\Documents\Unreal Projects\horrorGame\horrorGame.uproject” -Manifest=“C:\Users\otman\Documents\Unreal Projects\horrorGame\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\otman\Documents\Unreal Projects\horrorGame” -skipdeploy -distribution -log=“C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Lo
gs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for horrorGame (no existing makefile)
UATHelper: Packaging (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Total execution time: 1.16 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1,39s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/otman/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:14.431 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8053 files in 9862 folders with total size 592 MiB.
LogViewport: Scene viewport resized to 1364x538, mode Windowed.
LogViewport: Scene viewport resized to 1370x543, mode Windowed.
LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
LogTurnkeySupport: Project requires temp target (AsyncLoadingScreen plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/otman/Documents/Unreal Projects/horrorGame/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50245 -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3
\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/otman/Documents/Unreal Projects/horrorGame/game/jeu Unreal Engine 5/Nouveau dossier/temporaire” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50245 -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/otman/Documents/Unreal Projects/horrorGame/game/jeu Unreal Engine 5/Nouveau dossier/temporaire” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.31 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\otman\Documents\Unreal Projects\horrorGame\horrorGame.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” horrorGame Win64 Shipping -Project=“C:\Users\otman\Documents\Unreal Projects\horrorGame\horrorGame.uproject” -Manifest=“C:\Users\otman\Documents\Unreal Projects\horrorGame\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\otman\Documents\Unreal Projects\horrorGame” -skipdeploy -distribution -log=“C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Lo
gs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for horrorGame (no existing makefile)
UATHelper: Packaging (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Total execution time: 1.07 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1,22s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogViewport: Scene viewport resized to 1364x538, mode Windowed.
LogViewport: Scene viewport resized to 1370x543, mode Windowed.
LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
LogTurnkeySupport: Project requires temp target (AsyncLoadingScreen plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/otman/Documents/Unreal Projects/horrorGame/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50245 -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3
\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/otman/Documents/Unreal Projects/horrorGame/game/jeu Unreal Engine 5/Nouveau dossier/temporaire” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50245 -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/otman/Documents/Unreal Projects/horrorGame/horrorGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/otman/Documents/Unreal Projects/horrorGame/game/jeu Unreal Engine 5/Nouveau dossier/temporaire” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.29 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\otman\Documents\Unreal Projects\horrorGame\horrorGame.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” horrorGame Win64 Shipping -Project=“C:\Users\otman\Documents\Unreal Projects\horrorGame\horrorGame.uproject” -Manifest=“C:\Users\otman\Documents\Unreal Projects\horrorGame\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\otman\Documents\Unreal Projects\horrorGame” -skipdeploy -distribution -log=“C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Lo
gs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for horrorGame (no existing makefile)
UATHelper: Packaging (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Total execution time: 1.06 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1,21s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\otman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-horrorGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Hey @lesduplo! Welcome to the forums!

This is definitely your error. Try following this tutorial to make sure it’s linked to your UE5 installation! :slight_smile:

but what is the error and who I fix it ?
You don’t know ?

Specifically it is stating that Visual Studio 2022 is not set up for use in Unreal Engine 5.
I supplied the tutorial so you can make sure you’ve done this. :slight_smile: There are many steps and I can’t get more specific than suggesting you follow a step-by-step breakdown of how to install it properly.

thanks but now when a pakage and play my game I have this message
The map speci
fied on the commandline ‘/Game/Maps/menuMap’ could not be found. Exiting.