Error packaging a project with an installed build

Hello,

I am working on a game project with designers, artists and other programmers.

We are using UE 4.25.1 with Perforce and I am the one setting up the Engine for everyone.
Since we want to avoid taking too much space submitting the Engine’s binaries, I tried to make an installed build only with the needed platforms (7 Go without debug files).
But, it doesn’t seem possible to package the project with it.

ERROR: Game targets are not currently supported from this engine distribution.

Thank you.

Same problem. Do you have a solution?