Error Package Project Windows

Hi I have problems packaging my project for windows:
‘LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/angie/Modwell Dropbox/Angeles Cimino/159 E Walton 220A/Unreal Files 2/EwaltonAp/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/angie/Modwell Dropbox/Angeles Cimino/159 E Walton 220A/Unreal Files 2/EwaltonAp/EwaltonAp.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49443 -project=“C:/Users/angie/Modwell Dropbox/Angeles Cimino/159 E Walton 220A/Unreal Files 2/EwaltonAp/EwaltonAp.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/angie/Modwell Dropbox/Angeles Cimino/15
9 E Walton 220A/Unreal Files 2/EwaltonAp/EwaltonAp.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/package e walton” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/angie/Modwell Dropbox/Angeles Cimino/159 E Walton 220A/Unreal Files 2/EwaltonAp/EwaltonAp.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49443 -project=“C:/Users/angie/Modwell Dropbox/Angeles Cimino/159 E Walton 220A/Unreal Files 2/EwaltonAp/EwaltonAp.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/angie/Modwell Dropbox/Angeles Cimino/159 E Walton 220A/Unreal Files 2/EwaltonAp/EwaltonAp.uproject” -unrealexe=“C:\Prog
ram Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/package e walton” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Unable to enumerate Visual Studio installations
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\angie\Modwell Dropbox\Angeles Cimino\159 E Walton 220A\Unreal Files 2\EwaltonAp\EwaltonAp.uproject
UATHelper: Packaging (Windows): EwaltonAp.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” EwaltonAp Win64 Shipping -Project=“C:\Users\angie\Modwell Dropbox\Angeles Cimino\159 E Walton 220A\Unreal Files 2\EwaltonAp\EwaltonAp.uproject” “C:\Users\angie\Modwell Dropbox\Angeles Cimino\159 E Walton 220A\Unreal Files 2\EwaltonAp\EwaltonAp.uproject” -NoUBTMakefiles -remoteini=“C:\Users\angie\Modwell Dropbox\Angeles Cimino\159 E Walton 220A\Unreal Files 2\Ewal
tonAp” -skipdeploy -Manifest=“C:\Users\angie\Modwell Dropbox\Angeles Cimino\159 E Walton 220A\Unreal Files 2\EwaltonAp\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\angie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-EwaltonAp-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\angie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-EwaltonAp-Win64-Shipping.txt
UATHelper: Packaging (Windows): Unable to enumerate Visual Studio installations
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.5334537s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\angie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-EwaltonAp-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error’

does someone knows how to solve this problem?

Thanks!

Hi,
From what I see in your log the Unreal Engine is not detecting C++ compiler.
You will need to check did you followed these steps to cover the build prerequisites:
[Setting Up Visual Studio Development Environment for C++ Projects in Unreal Engine | Unreal Engine 5.2 Documentation]
Regards,
Drago