Error Package for iOS

Hello, encountered an error during unsuccessful packing iOS project. Could anyone tell me how to resolve it?
I’m using Unreal Engine 4.27.2.
Please help

LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: NewTransform.IsValid() [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 641]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x19e9e91d UE4Editor-Engine.dylib!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, FName, EUpdateTransformFlags, FQuat const&, ETeleportType) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19ea1458 UE4Editor-Engine.dylib!USceneComponent::AttachToComponent(USceneComponent*, FAttachmentTransformRules const&, FName) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19e8c1cd UE4Editor-Engine.dylib!USceneComponent::OnRegister() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19e45b83 UE4Editor-Engine.dylib!UPrimitiveComponent::OnRegister() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19f2d172 UE4Editor-Engine.dylib!UStaticMeshComponent::OnRegister() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19d744df UE4Editor-Engine.dylib!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19d73310 UE4Editor-Engine.dylib!UActorComponent::RegisterComponentWithWorld(UWorld*, FRegisterComponentContext*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1ab92c89 UE4Editor-Engine.dylib!USimpleConstructionScript::RegisterInstancedComponent(UActorComponent*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1aaef740 UE4Editor-Engine.dylib!USCS_Node::ExecuteNodeOnActor(AActor*, USceneComponent*, FTransform const*, FRotationConversionCache const*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1ab92ff7 UE4Editor-Engine.dylib!USimpleConstructionScript::ExecuteScriptOnActor(AActor*, TInlineComponentArray<USceneComponent*, 24u> const&, FTransform const&, FRotationConversionCache const*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19933c6b UE4Editor-Engine.dylib!AActor::ExecuteConstruction(FTransform const&, FRotationConversionCache const*, FComponentInstanceDataCache const*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19932a72 UE4Editor-Engine.dylib!AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1993112d UE4Editor-Engine.dylib!AActor::PostSpawnInitialize(FTransform const&, AActor*, APawn*, bool, bool, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a366677 UE4Editor-Engine.dylib!UWorld::SpawnActor(UClass*, FTransform const*, FActorSpawnParameters const&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a3670b6 UE4Editor-Engine.dylib!UWorld::SpawnActor(UClass*, FVector const*, FRotator const*, FActorSpawnParameters const&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x37c1b4a5 UE4Editor-Kismet.dylib!FBlueprintEditor::UpdatePreviewActor(UBlueprint*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x37c1b1bd UE4Editor-Kismet.dylib!FBlueprintEditor::Tick(float) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a08d9b9 UE4Editor-UnrealEd.dylib!FTickableEditorObject::TickObjects(float) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a08a34d UE4Editor-UnrealEd.dylib!UEditorEngine::Tick(float, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2ac32308 UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick(float, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x04987fb5 UE4Editor!FEngineLoop::Tick() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0499692e UE4Editor!GuardedMain(char16_t const*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x049b5413 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0eb3afc1 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x115382c9 Foundation!NSThread__start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106ed4f4 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106e900f libsystem_pthread.dylib!thread_start() [UnknownFile])
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1265]
LogOutputDevice: Error: Nans found on Bounds for Primitive StaticMesh181: Origin X=nan Y=nan Z=nan, BoxExtent X=318.041 Y=282.414 Z=277.543, SphereRadius 266.770630
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x41926505 UE4Editor-Renderer.dylib!FScene::AddPrimitive(UPrimitiveComponent*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19e45a84 UE4Editor-Engine.dylib!UPrimitiveComponent::CreateRenderState_Concurrent(FRegisterComponentContext*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19f2d286 UE4Editor-Engine.dylib!UStaticMeshComponent::CreateRenderState_Concurrent(FRegisterComponentContext*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19d74a12 UE4Editor-Engine.dylib!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19d73310 UE4Editor-Engine.dylib!UActorComponent::RegisterComponentWithWorld(UWorld*, FRegisterComponentContext*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1ab92c89 UE4Editor-Engine.dylib!USimpleConstructionScript::RegisterInstancedComponent(UActorComponent*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1aaef740 UE4Editor-Engine.dylib!USCS_Node::ExecuteNodeOnActor(AActor*, USceneComponent*, FTransform const*, FRotationConversionCache const*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1ab92ff7 UE4Editor-Engine.dylib!USimpleConstructionScript::ExecuteScriptOnActor(AActor*, TInlineComponentArray<USceneComponent*, 24u> const&, FTransform const&, FRotationConversionCache const*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19933c6b UE4Editor-Engine.dylib!AActor::ExecuteConstruction(FTransform const&, FRotationConversionCache const*, FComponentInstanceDataCache const*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19932a72 UE4Editor-Engine.dylib!AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1993112d UE4Editor-Engine.dylib!AActor::PostSpawnInitialize(FTransform const&, AActor*, APawn*, bool, bool, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a366677 UE4Editor-Engine.dylib!UWorld::SpawnActor(UClass*, FTransform const*, FActorSpawnParameters const&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a3670b6 UE4Editor-Engine.dylib!UWorld::SpawnActor(UClass*, FVector const*, FRotator const*, FActorSpawnParameters const&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x37c1b4a5 UE4Editor-Kismet.dylib!FBlueprintEditor::UpdatePreviewActor(UBlueprint*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x37c1b1bd UE4Editor-Kismet.dylib!FBlueprintEditor::Tick(float) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a08d9b9 UE4Editor-UnrealEd.dylib!FTickableEditorObject::TickObjects(float) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a08a34d UE4Editor-UnrealEd.dylib!UEditorEngine::Tick(float, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2ac32308 UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick(float, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x04987fb5 UE4Editor!FEngineLoop::Tick() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0499692e UE4Editor!GuardedMain(char16_t const*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x049b5413 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0eb3afc1 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x115382c9 Foundation!NSThread__start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106ed4f4 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106e900f libsystem_pthread.dylib!thread_start() [UnknownFile])
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: EnumHasAnyFlags(GetMessageFlags(), EMessageFlags::Reliable) [File:/Users/build/Build/++UE4/Sync/Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/Private/Transport/UdpMessageSegmenter.cpp] [Line: 191]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0xce32da81 UE4Editor-UdpMessaging.dylib!FUdpMessageProcessor::FNodeInfo::MarkAcksOnSegmenter(int, TArray<unsigned int, TSizedDefaultAllocator<32> > const&, FDateTime const&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0xce319876 UE4Editor-UdpMessaging.dylib!FUdpMessageProcessor::FNodeInfo::MarkAcks(int, TArray<unsigned int, TSizedDefaultAllocator<32> > const&, FDateTime const&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0xce317855 UE4Editor-UdpMessaging.dylib!FUdpMessageProcessor::ProcessAcknowledgeSegmentsSegment(FUdpMessageProcessor::FInboundSegment&, FUdpMessageProcessor::FNodeInfo&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0xce31582f UE4Editor-UdpMessaging.dylib!FUdpMessageProcessor::ConsumeInboundSegments() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0xce3153ec UE4Editor-UdpMessaging.dylib!FUdpMessageProcessor::Run() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0ea3da18 UE4Editor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0e9aeb84 UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106ed4f4 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106e900f libsystem_pthread.dylib!thread_start() [UnknownFile])
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: NewTransform.IsValid() [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 641]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x15fbb91d UE4Editor-Engine.dylib!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, FName, EUpdateTransformFlags, FQuat const&, ETeleportType) [UnknownFile])
PackagingResults: Error: [Callstack] 0x15fbe458 UE4Editor-Engine.dylib!USceneComponent::AttachToComponent(USceneComponent*, FAttachmentTransformRules const&, FName) [UnknownFile])
PackagingResults: Error: [Callstack] 0x15fa91cd UE4Editor-Engine.dylib!USceneComponent::OnRegister() [UnknownFile])
PackagingResults: Error: [Callstack] 0x15f62b83 UE4Editor-Engine.dylib!UPrimitiveComponent::OnRegister() [UnknownFile])
PackagingResults: Error: [Callstack] 0x1604a172 UE4Editor-Engine.dylib!UStaticMeshComponent::OnRegister() [UnknownFile])
PackagingResults: Error: [Callstack] 0x15e914df UE4Editor-Engine.dylib!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x15e90310 UE4Editor-Engine.dylib!UActorComponent::RegisterComponentWithWorld(UWorld*, FRegisterComponentContext*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x15a59bee UE4Editor-Engine.dylib!AActor::IncrementalRegisterComponents(int, FRegisterComponentContext*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x16472502 UE4Editor-Engine.dylib!ULevel::IncrementalUpdateComponents(int, bool, FRegisterComponentContext*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x171f131f UE4Editor-Engine.dylib!UWorld::UpdateWorldComponents(bool, bool, FRegisterComponentContext*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x261b85c7 UE4Editor-UnrealEd.dylib!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary(UWorld*, bool&) [UnknownFile])
PackagingResults: Error: [Callstack] 0x261b8925 UE4Editor-UnrealEd.dylib!UEditorEngine::Save(UPackage*, UObject*, EObjectFlags, char16_t const*, FOutputDevice*, FLinkerNull*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool, FArchiveDiffMap*, FSavePackageContext*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x25fc5573 UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::SaveCookedPackage(UE::cook::FPackageData&, unsigned int, TArrayView<ITargetPlatform const* const, int> const&, TArray<FSavePackageResultStruct, TSizedDefaultAllocator<32> >&) [UnknownFile])
PackagingResults: Error: [Callstack] 0x25fbcac5 UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::PumpSaves(UE::cook::FTickStackData&, unsigned int) [UnknownFile])
PackagingResults: Error: [Callstack] 0x25fa7879 UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide(float, unsigned int&, ECookTickFlags) [UnknownFile])
PackagingResults: Error: [Callstack] 0x25ddad18 UE4Editor-UnrealEd.dylib!UCookCommandlet::CookByTheBook(TArray<ITargetPlatform*, TSizedDefaultAllocator<32> > const&) [UnknownFile])
PackagingResults: Error: [Callstack] 0x25dd5f77 UE4Editor-UnrealEd.dylib!UCookCommandlet::Main(FString const&) [UnknownFile])
PackagingResults: Error: [Callstack] 0x00ac8ca9 UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x00ab3690 UE4Editor!GuardedMain(char16_t const*) [UnknownFile])
PackagingResults: Error: [Callstack] 0x00ad2413 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile])
PackagingResults: Error: [Callstack] 0x0ac57fc1 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
PackagingResults: Error: [Callstack] 0x115382c9 Foundation!NSThread__start() [UnknownFile])
PackagingResults: Error: [Callstack] 0x106ed4f4 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
PackagingResults: Error: [Callstack] 0x106e900f libsystem_pthread.dylib!thread_start() [UnknownFile])
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: use of undeclared identifier ‘SceneTextureLookup’; did you mean ‘MobileSceneTextureLookup’?
PackagingResults: Error: cannot initialize a parameter of type ‘FMaterialPixelParameters’ with an lvalue of type ‘float2’
PackagingResults: Error: use of undeclared identifier ‘SceneTextureLookup’; did you mean ‘MobileSceneTextureLookup’?
PackagingResults: Error: cannot initialize a parameter of type ‘FMaterialPixelParameters’ with an lvalue of type ‘float2’
PackagingResults: Error: Unknown Cook Failure
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1390]
LogOutputDevice: Error: Nans found on Bounds for Primitive StaticMesh181: Origin X=nan Y=nan Z=nan, BoxExtent X=318.041 Y=282.414 Z=277.543, SphereRadius 266.770630
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x41928812 UE4Editor-Renderer.dylib!FScene::UpdatePrimitiveTransform(UPrimitiveComponent*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19e45b5f UE4Editor-Engine.dylib!UPrimitiveComponent::SendRenderTransform_Concurrent() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x19d79036 UE4Editor-Engine.dylib!UActorComponent::DoDeferredRenderUpdates_Concurrent() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a38757b UE4Editor-Engine.dylib!UWorld::SendAllEndOfFrameUpdates()::$_124::operator()() const [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a3ae8bd UE4Editor-Engine.dylib!void ParallelForImpl::ParallelForWithPreWorkInternal<TFunctionRef<void (int)> >(int, TFunctionRef<void (int)>, TFunctionRef<void ()>, EParallelForFlags) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x1a38624a UE4Editor-Engine.dylib!UWorld::SendAllEndOfFrameUpdates() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x41a11c23 UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2abbdba5 UE4Editor-UnrealEd.dylib!UBlueprintThumbnailRenderer::Draw(UObject*, int, int, unsigned int, unsigned int, FRenderTarget*, FCanvas*, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a78530e UE4Editor-UnrealEd.dylib!ThumbnailTools::RenderThumbnail(UObject*, unsigned int, unsigned int, ThumbnailTools::EThumbnailTextureFlushMode::Type, FTextureRenderTargetResource*, FObjectThumbnail*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x29bc4768 UE4Editor-UnrealEd.dylib!FAssetThumbnailPool::Tick(float) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a08d9b9 UE4Editor-UnrealEd.dylib!FTickableEditorObject::TickObjects(float) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2a08a34d UE4Editor-UnrealEd.dylib!UEditorEngine::Tick(float, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2ac32308 UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick(float, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x04987fb5 UE4Editor!FEngineLoop::Tick() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0499692e UE4Editor!GuardedMain(char16_t const*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x049b5413 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0eb3afc1 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x115382c9 Foundation!NSThread__start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106ed4f4 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x106e900f libsystem_pthread.dylib!thread_start() [UnknownFile])

Summary

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i am also having this issue when packaging for android
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11
and i am using same version of unreal with you but i dont realy know the couse of it i hope someone will help with a solution

A few questions.
What OS are you using ?
What Xcode you have installed ?
What engine 4.27.2 are you using ? From Epic launcher or Source build ?