Error Opening mannequin in Maya 2016 Using Epic tools plugin

Imports most of it works except shoulders and few things being buggy, i am getting an error saying “Errors have occurred while reading this scene that may result in data loss”

Unreal engine 4.10.2
Maya 2016

here is the log error

Morning. I havent worked with ART yet, but a few things I can point out:

I generally suggest not to use .mb format whenever working in an environment where different maya version files are involved. .mb is quite inflexible in that sense. Just a comment here, not that it would fix your particular issue.

The scene released might have, or has had, some dependencies to mentalRay nodes (not sure why) and now its got the ‘requires “Mayatomr”’ line in its code. This is not a big thing, tho it makes things just appear somewhat dirty.

Not sure what all this junk means. Seems like a bunch of constraint targets (apparently for every single constraint in the scene) are recieving placeholder connections for some obscure reason. I cant say much about that one but it seems like this is an actual issue to me. I think Jeremy Ernst needs to look at it.

Well obviously these objects are being adressed somewhere and cant be found. This might be because the actual thing isnt there. Or because of the namespace string being kinda wired. Again. Jeremy Ernst should know why this is like it is.

bump still lost af and cant get it to work