Error opening blueprint

So after hours of working last night and saving I can no longer open up any blueprint without a crash. Here is the last 10+ lines from the log file:

[2014.06.02-17.35.25:342][ 0]Cmd: MODE PLACEMENT
[2014.06.02-17.35.38:578][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32.
[2014.06.02-17.35.38:601][ 0]LogRenderer:Warning: Reallocating scene render targets to support 928x936.
[2014.06.02-17.35.39:291][ 0]LogLoad: Full Startup: 17.61 seconds (BP compile: 0.02 seconds)
[2014.06.02-17.35.39:301][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Objects/Blueprints’
[2014.06.02-17.35.39:376][ 1]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied62A77D57D7B5A38BWFoiCHYWQnCmKK9M0ieqvgL1gw9/uSmh2aSMZqn2jewaRjZbcQd38J2OZor5XF50
[2014.06.02-17.35.39:377][ 1]LogAssetRegistry: Asset discovery search completed in 14.8278 seconds
[2014.06.02-17.35.39:584][ 2]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedED421797174E10993P+OhlbhMzVBoCrK5BWHWdG68lddnJ2d4S5CHMPqB2EG4JpslpjjlLdseJRYexMn
[2014.06.02-17.35.39:600][ 3]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedD8CAB79923010980PSVRleyuDi83j64kHe9WrG4OhBfApzuZe5StWy2W/2XkahwfWhUk51caBUNQXvdxMwbGlQVDmWQ=
[2014.06.02-17.35.39:629][ 5]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedA3BFF5EC033A510AE4HF7zxF3v8qjVbKWgPnwUdIU1TMWHu+VEvL9ZrIenMc5XPK7tEVja8d6XA5cI0ZWeuTcXa2BVc=
[2014.06.02-17.35.39:680][ 10]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied88D1AA5DA55B7316f1zffcg3CClBd52W/UAL26CjGnTbJkeHOADItJ08SKY+86J92MUzk3UMVfSgoh0W
[2014.06.02-17.35.39:715][ 13]LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
[2014.06.02-17.35.45:099][594]LogCrashTracker:

[2014.06.02-17.35.45:207][594]LogCrashTracker:

[2014.06.02-17.35.45:207][594]LogWindows: === Critical error: ===

[2014.06.02-17.35.45:207][594]LogWindows: Fatal error!

[2014.06.02-17.35.45:207][594]LogExit: Executing StaticShutdownAfterError
[2014.06.02-17.35.45:214][594]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.02-17.35.45:215][594]Log file closed, 06/02/14 13:35:45

Hey voigtboy,

Are you using the Launcher installed version of the editor or are you on the Github compiled version?

-Steve

This is the latest version via the launcher.

Also, this is the log when it tries to open w/my default map (rather than an empty map and clicking on a blueprint like earlier).

[2014.06.02-18.47.40:998][ 0]BlueprintLog: New page: Editor Load
[2014.06.02-18.47.41:022][ 0]LogObj: 18591 objects as part of root set at end of initial load.
[2014.06.02-18.47.41:022][ 0]LogUObjectAllocator: 3705624 out of 0 bytes used by permanent object pool.
[2014.06.02-18.47.41:196][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (D:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (D:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.06.02-18.47.41:196][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (D:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (D:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.06.02-18.47.41:196][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (D:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (D:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.06.02-18.47.41:196][ 0]LogEngine: Initializing Engine…
[2014.06.02-18.47.41:277][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2014.06.02-18.47.41:284][ 0]LogInit: FAudioDevice initialized.
[2014.06.02-18.47.41:305][ 0]LogDerivedDataCache: Saved boot cache 0.02s 38MB C:/Users/Jeffrey/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
[2014.06.02-18.47.41:308][ 0]LogInit: Texture streaming: Enabled
[2014.06.02-18.47.41:331][ 0]LogInit: Transaction tracking system initialized
[2014.06.02-18.47.41:407][ 0]LogAssetRegistry: FAssetRegistry took 0.0106 seconds to start up
[2014.06.02-18.47.41:515][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
[2014.06.02-18.47.41:518][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
[2014.06.02-18.47.41:564][ 0]LogConsoleResponse:Display:
[2014.06.02-18.47.41:715][ 0]SourceControl: Info Source control is disabled
[2014.06.02-18.47.41:715][ 0]Cmd: MAP LOAD FILE=“C:/Users/Jeffrey/SkyDrive/Documents/Unreal Projects/Nova/Content/Maps/Default.umap” TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
[2014.06.02-18.47.41:715][ 0]LightingResults: New page: Lighting Build
[2014.06.02-18.47.41:720][ 0]MapCheck: New page: Map Check
[2014.06.02-18.47.41:720][ 0]LightingResults: New page: Lighting Build
[2014.06.02-18.47.41:733][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000D56344D4E0
[2014.06.02-18.47.42:182][ 0]LogWindows: === Critical error: ===

[2014.06.02-18.47.42:182][ 0]LogWindows: Fatal error!

[2014.06.02-18.47.42:182][ 0]LogExit: Executing StaticShutdownAfterError
[2014.06.02-18.47.42:191][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.02-18.47.42:191][ 0]Log file closed, 06/02/14 14:47:42

Do you still get this crash if you create a new project and try to open a blueprint in that project?

Yes. After I create a new project and copy over the content it will crash when I load a blueprint. I’ve attached the dump and log files.

link text

We were able to reproduce this issue and checked in a fix in CL# 2094360 (Github Commit)

Unfortunately, this fix did not make it into 4.2, so you’ll either have to wait for 4.3 or build from Github. I’ll see if we can include this change in the next hotfix prior to 4.3.