Hi guys, i’m trying to start a VR-project, but every time I try to open it I get the following error:
“Unknown() Address = 0x188cb20dc (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x188bf5a40 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x188bf4d30 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x192fb6694 (filename not found) [in Metal]
Unknown() Address = 0x192f93508 (filename not found) [in Metal]
Unknown() Address = 0x192f89468 (filename not found) [in Metal]
Unknown() Address = 0x192f1d5ec (filename not found) [in Metal]
Unknown() Address = 0x1a760c61c (filename not found) [in IOGPU]
Unknown() Address = 0x1a760c528 (filename not found) [in IOGPU]
Unknown() Address = 0x1f2e67d64 (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1f2e67e90 (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1f2e67b84 (filename not found) [in AGXMetalG14X]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x1620638e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x162136150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x162150e18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x10340975c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x10348ecd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x10346bc54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10618b890 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x106189b74 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x103e5b0e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10633ce4c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10629de50 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x188cea034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x188ce4e3c (filename not found) [in libsystem_pthread.dylib]”
I already tried reinstalling Xcode an UE but it doesn’t seem to work.
I can start and open other projects, the error only occurs on VR projects.
Please help.