Hi everyone, I’m learning how to move a ball around with physics, and have two Pawn blueprints that I really like and want to swap between on the fly in game. I want the new Pawn to replace the old one with the same position and rotation as the first one.
I have all control blueprints set up on the individual Pawn’s event graphs. I have the Blueprint to swap between the two Pawns set up in the Player Controller event graph.
I feel like I am missing something obvious here. The array I set up of possible Pawns to choose from seems ok, but I don’t think the second Pawn to available to be swapped to or something because I get the “BP_Bubble” is not valid (pending kill or garbage) error message when the function tries to access it.
Any Ideas on how to get this to work?! Thanks!!!