Error on duplicate map

Here’s a convoluted solution, in case anyone finds this:

  1. Make a backup of the project, in case this all goes wrong.

  2. Go to the project’s folder in Windows explorer and find the maps. Duplicated the .umap file of your map by copying and pasting it onto the desktop.

  3. Open the project and in the Engine’s content browser: rename the current map, save and close the engine. (I’m not sure if you can rename the current map you have open, so you might need to open a different map first).

  4. Put the copied .umap file you created back in the folder in Windows explorer. Then open the project and bake the lighting for that map.