Error of 'Import Cert" , "Import Provision' on Mac(MacBook Pro2018, 15.3.2) with UE5.5.4, Xcode 16.2

Problem: Provision and Cert import Error .
Env: (MacBook Pro2018, 15.3.2) with UE5.5.4, Xcode 16.2>

I copied the project folder from a Windows Computer to the Mac Computer.
On MacBook, The error happened when I tried to import the IOS Cert and Provision in Project Setting>IOS setting
(ModernXcode is True or False in Xcode Project Setting in Project Setting)

Reading the Cert files (Provision files) failed ,
and error (The library ‘libhostpolicy.dylib’ not found) message displayed.

In KeyChainAccess, the Cert files are Valid!
Xcode reads the Certs and Provisions well too.
(But one thing was odd, in that The provision file has developer’s Cert not the Distribution Cert in Automation Mode, but reads well anyway)
I Checked the TeamID and bundle ID again too.
But I couldn’t find reason of the error…

What are the problems?
Please give me a piece advice on this error!
Thanks in advance!

==> The Below are the Error Messages:


LogTemp: Running Dotnet…

LogTemp: Setting up bundled DotNet SDK

LogTemp: /Users/Shared/EpicGames/UE_5.5/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-x64

LogTemp: /Users/Shared/EpicGames/UE_5.5/Engine /Users/Shared/EpicGames/UE_5.5

LogTemp: A fatal error was encountered. The library ‘libhostpolicy.dylib’ required to execute the application was not found in ‘/Users/Shared/EpicGames/UE_5.5/Engine/Binaries/DotNET/IOS/’.

LogTemp: Failed to run as a self-contained app.

LogTemp: - The application was run as a self-contained app because ‘/Users/Shared/EpicGames/UE_5.5/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json’ was not found.

LogTemp: - If this should be a framework-dependent app, add the ‘/Users/Shared/EpicGames/UE_5.5/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json’ file and specify the appropriate framework.