So I have this problem. I’ve looked over the internet and even though I found a few articles about it, nothing seem to come close to me resolving this issues.
Anyway, I will try to give as much information as possible!
So first thing first I used UnwrapUVW on the object. Map Channel is 2nd just like it suppose to be. See image below
Now this are my options when I’m exporting to .fbx
This are my options when I’m importing to UE4
Next, this is mesh properties inside the engine. I have it at UV Channel 1.
Although I’m not sure about lightmap resolution
And last but not least, this is the error I get
Need help, please
P.S. Not sure if this was posted in right section of the forum!